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Build Crafting

A comprehensive guide to creating effective builds in Deadlock.

Build Philosophy

Before opening the build crafting screen, define a goal for your build. Build archetypes vary drastically by character. Focus on making one or two aspects of your character extremely strong rather than spreading thin.

Build Archetypes

Build Structure

Organize builds into categories that follow your game progression:

CategoryPurposeTiming
Early Game / Build SetupLane sustain, early power spikes, farming efficiency0-8 minutes
Mid Game / Build CoreCore items that define your build’s identity8-20 minutes
Late Game / Late UpgradesLuxury items, upgrades, situational power20+ minutes
SituationalFlex items based on enemy compositionThroughout

Mark situational categories as “optional” - items here won’t be included in auto-queue.

The 4.8k Investment System

Reaching 4.8k souls spent in any item category provides significant stat bonuses:

Category4.8k Bonus
Weapon+18% Weapon Damage
Vitality+203 Health
Spirit+19 Spirit Power

Key insight: Even on gun-focused builds, getting 4.8k investment in spirit is often worth it for the free +19 spirit power on scaling abilities. Most optimal builds reach 4.8k investment in all three categories.

Early Game Itemization

Lane Sustain

Choose one healing item based on your build type:

ItemBest ForNotes
Extra RegenUniversalPassive, no thought required
Healing RiteUniversalMore powerful but requires activation, stops on damage
Restorative ShotGun buildsScales weapon damage via category investment
Mystic RegenerationSpirit builds with low cooldownsOnly if you proc it consistently (Mirage Jinmark, not Viscus Splatter)
Melee LifestealMelee buildsAlso scales health via category investment

Gun Item for Spirit Builds

Always include at least one gun item, even in spirit builds. Your gun should never be “absolutely worthless.”

Monster Rounds (500 souls) is ideal for spirit builds:

Early Power Spikes

For spirit builds:

For gun builds:

Mobility

Choose based on build needs:

ItemUpgrades ToBest For
Extra StaminaArcane SurgeSpirit builds (+12% ability range/radius, +15% duration, +20 spirit)
Extra StaminaKinetic DashGun builds (+25% fire rate, bonus ammo)
Extra StaminaStamina MasteryCharacters needing raw mobility (Lash, Paige)
Sprint Boots-Characters wanting map movement
Enduring Speed-Reducing enemy slows

Movement meta shift: With stamina and movement speed nerfs, Stamina Mastery has become essential on many characters. Sideways air dashes (jump + immediate sideways dash) are now the fastest movement method.

Cooldown Reduction

For ability-focused builds:

Mid Game Itemization

Toxic Bullets Meta

Toxic Bullets (3,200) is currently the strongest gun item in the game for most characters with reasonable fire rate. It:

Works on: Most gun users, Infernus, Warden, Mina, McGinnis, Seven, and anyone shooting reasonably fast.

Key Build Core Items by Archetype

Spirit Nukers:

Gun Carries:

Tanks/Bruisers:

Supports:

Item Upgrade Decisions

Not all items need upgrading. Consider:

Late Game Itemization

Flex Slot Management

You only unlock flex slots through guardian/walker kills. Plan your build around available slots:

Late Game Power Items

Spirit:

Gun:

Survivability:

Situational Items

Always Consider

ItemWhen
Dispel MagicHeavy CC comps
Counter SpellSpell-heavy enemies, bursty mages
Reactive BarrierStun/movement lock enemies
Metal SkinFed gun carries

Anti-Healing

ItemUse Case
Toxic BulletsGun builds
HealbaneSpirit builds
Spirit BurnLate game, spirit builds needing burst heal reduction

Vs Gun-Heavy Comps

Vs Spirit-Heavy Comps

Dead Items

Avoid these currently underperforming items:

Imbued Abilities

Items with imbued abilities must be assigned to specific abilities. Always annotate which ability gets the imbue in your build to avoid mistakes later.

Common imbue targets:

Ability Upgrade System

Point Costs

Each ability has 3 upgrade tiers that must be purchased in order:

TierCostUnlock Requirement
T11 pointBase ability
T22 pointsT1 purchased
T35 pointsT2 purchased

Total to max one ability: 8 points (1+2+5)

Point Availability

Since you can’t max all abilities, prioritize wisely. Most builds max 2-3 abilities and leave one at T1 or T2.

Ability Unlock Progression

You don’t start with all 4 abilities. Base abilities unlock at specific levels:

LevelUnlock
01st ability (1 point)
12nd ability
43rd ability
64th ability (ult)

After level 6, you earn ability points to spend on upgrades.

Upgrade Priority Guidelines

  1. Get T1 in your primary ability first (essential cooldown/effect)
  2. Get T1 in secondary abilities for baseline utility
  3. Rush key T2 upgrades (especially ult T2 if it grants unstoppable/immunity)
  4. Save T3 (5 points) for abilities with high-impact upgrades
  5. Don’t waste points on weak upgrades just to “max” an ability

Adapting Your Build

Builds are guidelines, not rigid rules:

The best players adapt their build order based on:

Sources