Overview
Unstoppable is a powerful defensive item that grants temporary immunity to most crowd control effects. It is essential for carries and heroes with channeled abilities who need to ensure they can execute their skills without interruption.
Stats
- Cost: 6400 Souls
- Tier: 4 (Vitality)
- +125 Bonus Health
- +25% Debuff Resistance
Active
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
- Cooldown: 65s
- Duration: 5.5s
When to Buy
- Essential against teams with heavy crowd control (Stuns, Silences, Roots) to maintain freedom of movement.
- Critical for heroes with channeled ultimates to prevent interruptions.
- Buy when you are being focused in team fights and need to survive the initial burst of disables.
- Use to counter specific setups like Haze’s Sleep Dagger or delayed stuns like Seven’s Static Charge.
Interactions
- Knockdown: Fully prevents the stun. If Unstoppable is active when the 2s delay resolves, the stun does not apply at all.
- Cursed Relic: Unstoppable prevents the interrupt/silence from Cursed Relic, though Cursed Relic can still strip other buffs.
- Silencer: Unstoppable prevents the Silence effect, but the Spirit Damage reduction still applies.
- Inhibitor: The damage reduction debuff applies even through Unstoppable.
Synergies
- Seven: Allows him to channel his ultimate, Storm Cloud, without being stunned or silenced out of it.
- Mo & Krill: Ensures their Combo ultimate can be fully channeled on a target without being interrupted by enemy CC.
- Haze: Protects her during Bullet Dance, allowing her to deal maximum damage without being stopped.