Bebop
Male
Bebop is a tanky initiator who excels at setting up kills for allies through powerful crowd control and disruption abilities. His hook and bomb combo potential allows him to control team fights and isolate key targets while providing significant team utility.
Base Stats
Vitality
- Health
- 850 (+52/boon)
- Stamina
- 3
- Move Speed
- 6.45 m/s
- Sprint Speed
- 10.45 m/s
Weapon
- DPS
- 59
- Bullet Damage
- 4.98 (+0.154/boon)
- Ammo
- 66
- Fire Rate
- 11.905/s
- Reload Time
- 2.35s
Abilities
Exploding Uppercut
Launch enemies into the air with a powerful uppercut. Enemies take damage upon landing.
Sticky Bomb
Throw a sticky bomb that attaches to enemies and explodes after a delay. Can be self-cast, but the bomb deals 20% damage to yourself when stuck on you.
Grapple Arm
Fire a grapple arm that pulls you toward enemies or terrain. Can be used to engage or reposition. Hook can be canceled. Deals light melee damage on hit (0.7 scaling), so it procs light melee items.
Hyper Beam
Fire a massive beam that deals devastating damage to all enemies caught in it.
Strengths
- + Powerful initiation with long-range hook that can pick off isolated enemies
- + Excellent combo potential with hook into bomb into uppercut for guaranteed damage
- + High burst damage potential during ability rotations
- + Strong team utility through displacement and crowd control
- + Good survivability with substantial health pool and sustain options
- + Versatile engage options from multiple gap-closing abilities
- + Ultimate provides massive area denial and damage output
Weaknesses
- − Cooldown dependent with significant downtime between ability rotations
- − Vulnerable during ability casts and animations
- − Limited ranged damage outside of ultimate
- − Ultimate can be dodged or negated by mobile enemies
- − Hook ability requires skill and timing to land effectively
- − Can be kited by mobile heroes during cooldowns
- − Resource management important with moderate stamina and ammo capacity