Bebop

Bebop

Male

Bebop is a tanky initiator who excels at setting up kills for allies through powerful crowd control and disruption abilities. His hook and bomb combo potential allows him to control team fights and isolate key targets while providing significant team utility.

Base Stats

Vitality

Health
850 (+52/boon)
Stamina
3
Move Speed
6.45 m/s
Sprint Speed
10.45 m/s

Weapon

DPS
59
Bullet Damage
4.98 (+0.154/boon)
Ammo
66
Fire Rate
11.905/s
Reload Time
2.35s

Abilities

1 Weapon

Exploding Uppercut

Launch enemies into the air with a powerful uppercut. Enemies take damage upon landing.

Cooldown: 22s Duration: 5s Damage: 75 Radius: 14m
2 Vitality

Sticky Bomb

Throw a sticky bomb that attaches to enemies and explodes after a delay. Can be self-cast, but the bomb deals 20% damage to yourself when stuck on you.

Cooldown: 18s Duration: 3.5s Damage: 85 Radius: 8m Self Damage: 20%
3 Spirit

Grapple Arm

Fire a grapple arm that pulls you toward enemies or terrain. Can be used to engage or reposition. Hook can be canceled. Deals light melee damage on hit (0.7 scaling), so it procs light melee items.

Cooldown: 23s Cast Range: 30m Melee Scaling: 0.7 (light melee)
4 Ultimate

Hyper Beam

Fire a massive beam that deals devastating damage to all enemies caught in it.

Cooldown: 105s DPS: 160 Duration: 11s Beam Length: 70m Beam Width: 2.9m

Strengths

  • + Powerful initiation with long-range hook that can pick off isolated enemies
  • + Excellent combo potential with hook into bomb into uppercut for guaranteed damage
  • + High burst damage potential during ability rotations
  • + Strong team utility through displacement and crowd control
  • + Good survivability with substantial health pool and sustain options
  • + Versatile engage options from multiple gap-closing abilities
  • + Ultimate provides massive area denial and damage output

Weaknesses

  • Cooldown dependent with significant downtime between ability rotations
  • Vulnerable during ability casts and animations
  • Limited ranged damage outside of ultimate
  • Ultimate can be dodged or negated by mobile enemies
  • Hook ability requires skill and timing to land effectively
  • Can be kited by mobile heroes during cooldowns
  • Resource management important with moderate stamina and ammo capacity