Rem

Rem

Male

Rem is a **Support** hero - a spirit-focused enabler who attaches to allies to heal, buff, and protect them while disrupting enemies with crowd control. With the lowest base HP in the game (650) and a weak gun, Rem avoids direct combat and instead amplifies teammates through Tag Along healing, Lil Helpers utility, and the wall-piercing Naptime ultimate that can shut down entire teams.

Base Stats

Vitality

Health
650 (+29/boon)
Stamina
3
Move Speed
7.2 m/s
Sprint Speed
11.2 m/s

Weapon

DPS
61.5
Bullet Damage
16 (+0.34/boon)
Ammo
13
Fire Rate
3.85/s
Reload Time
2s
Bullet Speed
160 m/s
Falloff
20m-58m

Melee

Light Melee
58 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Pillow Toss

Throw your trusty pillow inflicting Spirit Damage and heavy knockback. Landing hits reduces the cooldown of your other abilities by 5s. Only displaces enemies (not allies) - excellent for mid boss pit contests.

Fading Slow: 45% Debuff Duration: 3s Cast Delay: 0.3s
2 Vitality

Tag Along

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering health regen. Hop between allies to refresh the duration, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead. Cannot be cancelled during the cast delay. - Ally Move Speed: +4 m/s

Missing Health Burst: 15% (×0.03 spirit) Regen: 28/s (×0.44 spirit) for 3s
3 Spirit

Lil Helpers

Send one of your Helpers to do chores in an area. They can collect boxes, do Sinner's Sacrifices, and be sent to follow allies. Follow a hero: provides a short burst of spirit resist and fading move speed. Follow a trooper: provides healing, damage, resists, and allows tagging along. When no nearby allies are around, 100% of trooper souls go to you. Troopers killed by helpers grant +20% Bonus Bounty to the killer. Enemies attacking a Sinner's Sacrifice while your helpers are on it will cause them to get scared and return to you. Can be cast during Tag Along. Helpers take a nap for 15.1s after following someone.

Trooper Follow: +30% Damage/Resists Heal: 8/s (×0.14 spirit) Duration: 50s
4 Ultimate

Naptime (Ultimate)

Rem's eyes cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy Spirit Damage. Barrier health does not count towards sleep damage threshold.

Move/Dash Slow: 25% Sleep Damage Threshold: 100 (×3.1 power scaling)

Strengths

  • + Strong ally healing and sustain via Tag Along burst heal and regen, enabling aggressive carry play
  • + T3 Tag Along provides +15% Tech Power and +35 Spirit Power to carries - essentially a Boundless Spirit effect as an ability
  • + Best mid boss contest ability in the game - Naptime pierces walls and floors, allowing safe ultimates from subway tunnels or adjacent rooms
  • + Lil Helpers can take Sinner's Sacrifices, collect soul boxes, and purchase items from enemy shops - unmatched macro utility
  • + Naptime is one of the longest AoE crowd control abilities in the game (4s sleep), setting up devastating team follow-up
  • + Tag Along can only be knocked off by ultimate-tier stuns, forcing enemies to spend their most valuable cooldowns just to detach Rem
  • + Exclusive subway tunnel access (shared only with Calico) provides safe rotations and private soul box farming
  • + Small hitbox makes landing melee punishes against Rem difficult
  • + Pillow Toss provides reliable displacement and 45% fading slow for peeling or enabling ganks

Weaknesses

  • Lowest base HP in the game (650) - extremely vulnerable to burst damage before Tag Along escape
  • Negative melee resist (-5%) makes wall pins and melee engages especially punishing
  • Weak gun scaling into late game despite decent early DPS (61.5) - cannot carry through weapon damage
  • Completely dependent on teammates to deal damage; near-useless when isolated
  • Very long ultimate cooldown (175s) requires careful timing around objectives
  • Pillow Toss and Tag Along have long base cooldowns (25s and 40s), limiting ability uptime without CDR investment
  • Silence effects prevent Tag Along escape, leaving Rem stranded at 650 HP
  • AoE damage still hits Rem while attached to an ally, making him vulnerable to collateral damage