Mina
Female
Mina is a **Marksman** who excels at mid-range combat and sustained pressure through her unique "Love Bites" mechanic. She combines high mobility with the ability to punish low-health targets using her umbrella slash and a swarm of bats that silence enemies. Her playstyle revolves around building up stacks on targets to trigger burst damage and using her untargetable retreat to reposition or chase.
Base Stats
Vitality
- Health
- 630 (+28/boon)
- Stamina
- 2
- Move Speed
- 6.5 m/s
- Sprint Speed
- 8.2 m/s
Weapon
- DPS
- 29
- Bullet Damage
- 7.31 (+0.275/boon)
- Ammo
- 12 rounds
- Fire Rate
- 3.97/s
- Reload Time
- 1.7s
- Falloff
- 19.99m-46m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Rake
Active: Slash with your umbrella, dealing Spirit Damage, increasing with their missing health. Receive a heal for every target killed. Passive: Holding ADS causes you to float for up to 4s. You can release zoom and re-zoom to continue floating, as long as the total zoom time remains under the max.
Sanguine Retreat
Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.
Love Bites
Bullets and abilities apply Spirit Damage, building up to a burst of bonus spirit damage. Love Bites has a unique cooldown per target.
Nox Nostra
Active: Unleash a cloud of bats that seek out targets, each dealing Spirit Damage and applying silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
Strengths
- + High sustained damage through Love Bites procs on single targets
- + Excellent survivability and repositioning with Sanguine Retreat's untargetability
- + Strong execute potential with Rake's missing health scaling
- + Permanent scaling mechanic on ultimate (Nox Nostra) rewards aggressive play
- + Built-in silence on ultimate provides crucial utility in team fights
- + Unique aerial mobility with the passive float mechanic on Rake (up to 4s, can re-zoom to continue)
- + Good lane sustain through Rake's heal-on-kill mechanic
- + High bullet velocity (762m/s) makes hitting targets at range easier
Weaknesses
- − Lowest health in the game (630 base, +28/boon, ~1,190 at 20 boons) makes her extremely fragile without Sanguine Retreat
- − Love Bites has a per-target cooldown, limiting her burst potential in rapid target switching
- − Rake requires being in close range (10m), which is risky for a marksman
- − Ultimate has a long base cooldown (115s) and requires stacks to reach full potential
- − Dependent on hitting consecutive shots to build up Love Bites stacks
- − Limited crowd control outside of her ultimate's silence and T3 Love Bites slow
- − Vulnerable to being kited if Sanguine Retreat is on cooldown
- − Low base stamina (2) limits her defensive movement options in early game