Denizens
Overview
Denizens are neutral units that belong to neither team and are not controlled by any player. They spawn across the map in jungle camps and serve as a primary source of Souls. Souls gathered from Denizens are added as Unsecured Souls.
Denizens do not attack players unless provoked. They currently look identical, with their size varying depending on their level. Denizens that spawn outdoors start in an invulnerable state (indicated by them looking down) and only become active when a player approaches, preventing long-range sniping of camps.
Combat
All Denizens are ranged attackers with 38m attack range. Floating, jumping, or being airborne does NOT avoid their attacks.
Camp Types and Difficulty
Denizen camps are marked on the minimap with triangle icons. If a camp is cleared, its icon disappears until it respawns.
Small Camps
- Icon: Small upwards triangle.
- Composition: 3 small Denizens per camp.
- Soul Value: 41 base Souls per Denizen.
- Spawn Time: 2:00 minutes.
- Respawn Timer: ~1.5 minutes (85 seconds).
- Health: 129 base.
- Damage: 2.42 bullet DPS.
- Resistances: 50% bullet, 35% spirit.
Medium Camps
- Icon: Small upwards triangle with a single bar underneath.
- Composition: Mixed small and medium Denizens (varies by camp). Some medium camps include Sinner’s Sacrifice machines.
- Soul Value: 68 base Souls per Denizen.
- Spawn Time: 6:00 minutes.
- Respawn Timer: ~5 minutes (290 seconds).
- Health: 322 base.
- Damage: 6.13 bullet DPS.
- Resistances: 50% bullet, 45% spirit.
Large Camps
- Icon: Small upwards triangle with a double bar underneath.
- Composition: At least one strong Denizen; some camps contain 3 strong Denizens.
- Soul Value: 181 base Souls per Denizen.
- Spawn Time: 8:00 minutes.
- Respawn Timer: ~5.5 minutes (335 seconds).
- Health: 1,133 base.
- Damage: 9.1 bullet DPS.
- Resistances: 60% bullet, 55% spirit.
Mechanics and Scaling
- Scaling: Denizen HP and damage increase by 0.5% per minute throughout the match.
- Soul Scaling: Soul bounty increases +1.08% per minute (~0.44/min Small, ~0.73/min Medium, ~1.95/min Large). At 10 minutes: ~45 (Small), ~75 (Medium), ~201 (Large). At 50 minutes: ~63 (Small), ~105 (Medium), ~279 (Large).
- Melee Vulnerability: Hard neutrals (Large Camps) take +20% more melee damage.
- Unsecured Souls: All Souls acquired from Denizens are Unsecured Souls. They convert to secured souls at a rate of 0.5% per second + 1.6/s base. If a player dies with 150+ unsecured souls, they drop a Soul Container (persists 3 minutes) that any player can pick up. See MECHANICS.md for full unsecured soul details.