Yamato
Female
Yamato is an **Assassin** - a high-mobility duelist who excels at close-range combat using precise sword strikes. She uses her grappling hook to close gaps and unleashes powerful slashes to damage and slow enemies while sustaining herself through heals. Her ultimate allows her to become a relentless force, refreshing her abilities and granting immunity to crowd control for a short duration.
Base Stats
Vitality
- Health
- 700 (+44/boon)
- Stamina
- 3
- Move Speed
- 8.2 m/s
- Sprint Speed
- 9.8 m/s
Weapon
- DPS
- 63 (shotgun, 5 pellets)
- Bullet Damage
- 5.31 × 5 (+0.154/boon)
- Ammo
- 12
- Fire Rate
- 2.38/s
- Reload Time
- 2.4s
- Falloff
- 20m-46m
Melee
- Light Melee
- 55 (+1.58/boon)
- Heavy Melee
- 128 (+3.68/boon)
Abilities
Power Slash
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. Press [1] or [Attack] to trigger the strike early, dealing partial damage. You can cast Parry directly while channeling to fire the Power Slash and parry. Grants +60% Bullet Resist while channeling.
Flying Slash
Throw a grappling hook to reel yourself towards an enemy, dealing light melee damage and slowing the target when you arrive.
Crimson Slash
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
Shadow Transformation
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.
Strengths
- + High burst damage potential with Power Slash and Crimson Slash combos
- + Excellent gap-closing and stickiness with Flying Slash for hunting mobile targets
- + Strong sustain in fights through Crimson Slash and Shadow Transformation heals
- + Ultimate provides immunity to CC and high resistances, making her hard to peel
- + High base movement and sprint speed for effective rotations and ganking
- + Ability to refresh cooldowns with ultimate allows for double ability rotations
- + Effective at securing 100% soul confirmation due to close-range/melee nature
- + Strong 1v1 duelist and pick-off potential in side lanes and jungle
Weaknesses
- − Vulnerable to being kited if Flying Slash is on cooldown or missed
- − Power Slash requires channeling, making her predictable or vulnerable during the wind-up
- − Reliant on hitting abilities to sustain health in the middle of a fight
- − Average health scaling (700 base, +44/boon) but reliant on Shadow (ultimate) for survivability in team fights
- − Short weapon falloff range (20m) forces her into dangerous close-quarters combat
- − Ultimate has a long cooldown (130s), limiting her full-power windows
- − Anti-healing items (Healbane, Toxic Bullets) significantly reduce her survivability
- − High skill ceiling required to manage ability resets and positioning during Shadow Transformation