Mo & Krill
Male
Mo & Krill is a **Brawler** - a high-impact tank that excels at disruption and locking down priority targets. They specialize in diving into the enemy backline with Burrow, disarming weapon-reliant carries with Sand Blast, and securing kills with their devastating Combo ultimate. Perfect for players who enjoy aggressive initiation and scaling into an unkillable frontline threat.
Base Stats
Vitality
- Health
- 900 (+63/boon)
- Stamina
- 3
- Move Speed
- 8.0 m/s
- Sprint Speed
- 9.6 m/s
Weapon
- DPS
- 60 (shotgun, 4 pellets)
- Bullet Damage
- 2.82 × 4 (+0.077/boon)
- Ammo
- 20 rounds
- Fire Rate
- 5.29/s
- Reload Time
- 2.82s
- Falloff
- 20m-58m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. This provides Mo & Krill with significant staying power in the middle of a chaotic team fight.
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal Spirit Damage, a slow, and knockup. This is your primary tool for initiation and escaping dangerous situations. Burrow cooldown starts immediately when cast.
Sand Blast
Spray sand that disarms enemies in front of you and deals damage. The disarm effect is crucial for neutralizing high-damage weapon carries, preventing them from firing back during your engage.
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health. This ultimate allows Mo & Krill to scale their survivability into the late game while providing guaranteed lockdown. You can cast items while using Combo.
Strengths
- + Exceptional health scaling through successful Combo kills, making them a premier late-game tank.
- + Powerful initiation tool in Burrow, providing high mobility and damage resistance to close gaps.
- + Reliable lockdown with Combo, which stuns a target for a long duration for team follow-up.
- + Sand Blast provides a rare disarm effect, neutralizing high-DPS weapon carries in team fights.
- + Strong sustain during skirmishes with Scorn, healing based on damage dealt to nearby enemies.
- + Excellent at securing souls in lane through melee attacks, ensuring 100% confirmation.
- + High efficiency at taking Sinner's Sacrifice objectives due to their natural tankiness and sustain.
- + Great at peeling for allies by disrupting divers with knockups and disarms.
Weaknesses
- − Extremely limited effective range, making them vulnerable to being kited by mobile heroes.
- − Burrow's speed bonus is significantly reduced by hero damage, hindering their escape potential.
- − Mo & Krill are stationary and vulnerable while channeling Combo, requiring protection from their team.
- − Long ability cooldowns in the early game can leave them defenseless if caught out of position.
- − Highly susceptible to anti-healing items like Healbane, which severely impact Scorn's survivability.
- − Requires consistent ultimate kills to reach their full potential as a frontline tank.
- − Large character model makes them an easy target for focus fire and skillshots.
- − Predictable engagement patterns allow enemies to prepare or use stamina to dodge Burrow's exit.