Venator
Male
Venator is a **Marksman** who specializes in sustained ranged pressure and anti-heal tactics. He excels at locking down enemies with traps and grenade-applied debuffs while finishing them off with his devastating crossbow ultimate. His playstyle revolves around controlling space, punishing grouped enemies with Consecrating Grenade, and executing low-health targets with Ira Domini's blessed stakes.
Base Stats
Vitality
- Health
- 750 (+38/boon)
- Stamina
- 3
- Move Speed
- 6.4 m/s
- Sprint Speed
- 7.4 m/s
Weapon
- DPS
- 63.5
- Bullet Damage
- 8 (+0.27/boon)
- Ammo
- 33 rounds
- Fire Rate
- 7.94/s
- Reload Time
- 2.8s
- Bullet Velocity
- 1588 m/s
- Falloff
- 18m-47m
Melee
- Light Melee
- 50 (+1.7/boon)
- Heavy Melee
- 125 (+4.25/boon)
- Heavy/Light Ratio
- 2.5x (efficient - heavy melee is valuable for trading)
Abilities
Consecrating Grenade
Fire a grenade that bounces before exploding, dealing weapon damage and setting enemies on fire. Burning targets deal pure damage to enemies in the area and suffer from -30% reduced healing. The anti-heal debuff is critical for countering sustain-heavy heroes and disrupting Medic Trooper heals in lane.
Gutshot
Fire a blast with your shotgun, dealing weapon damage and pushing enemies back. Enemies within 7m of a wall receive a 0.65s stun and take bonus weapon damage. Wall stun distance scales with ability range. The knockback creates space against divers and can reposition enemies into environmental hazards or trap setups.
Hex-Lined Snap Trap
Kick a trap that spawns in line with the crosshair. The trap arms after 0.5s and springs on the first enemy it touches, dealing spirit damage, applying 1.25s immobilize, and revealing enemies for 6s afterwards. Traps last 30s and provide excellent area denial and gank setup when placed in chokepoints.
Ira Domini
Load your crossbow with 3 stakes, dealing massively increased weapon damage. The final stake is blessed, dealing bonus pure damage and executing enemies below 8% max health. The ultimate has a long cooldown but provides tremendous single-target burst for securing kills on priority targets.
Strengths
- + Strong anti-heal with Consecrating Grenade (-30% baseline, -50% with T3) counters sustain heroes and Medic Trooper heals.
- + Hex-Lined Snap Trap provides vision (6s reveal) and lockdown for ganks, objective control, and defensive coverage from flanks.
- + Gutshot's wall stun combo delivers reliable CC in tight spaces and hallways common throughout the map.
- + Ira Domini's 8% execute threshold bypasses regeneration and healing, securing kills on fleeing enemies.
- + Efficient heavy melee ratio (2.5x) makes him effective at Sinner's Sacrifice machines and box farming.
- + High bullet velocity (1588 m/s) and decent DPS (63.5) allow for consistent ranged poke in lane.
- + Two trap charges with 6s reveal provide strong map information and control for team rotations.
- + T3 Snap Trap's +25% damage amplification enables significant burst when comboed with abilities.
Weaknesses
- − Long ability cooldowns (25s grenade, 23s Gutshot, 28s trap) create extended windows of vulnerability.
- − Ira Domini's 140s cooldown means it's often unavailable for consecutive team fights in mid-game.
- − Below-average health scaling (750 base, +38/boon, ~1,510 at 20 boons) and standard move speed make him susceptible to dives.
- − Gutshot requires wall proximity for stun, making it unreliable in open areas of the map.
- − Traps have 0.5s arm time and 2m radius, allowing quick-moving enemies to sidestep or dash through.
- − Consecrating Grenade bounces before detonating, making direct hits require prediction and practice.
- − Only 3 stamina limits his escape options when caught without Gutshot available.
- − Weapon falloff starts at 20m, forcing mid-range positioning that exposes him to aggressive initiators.