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Deadlock Game Overview

Deadlock is a 6v6 third-person hero shooter/MOBA hybrid developed by Valve. The game combines lane-based objectives with hero shooter combat mechanics, creating a unique blend of tactical shooting and strategic MOBA gameplay.

What is Deadlock?

Deadlock takes the lane-pushing, economy-driven gameplay of MOBAs like Dota 2 and combines it with third-person shooter mechanics. Two teams of six players compete to destroy the enemy’s Patron (base structure) by pushing lanes, farming souls, and winning team fights.

The game features:

Core Game Loop

  1. Lane Phase (0-10 min): 2v2 battles in lanes, farm troopers, take guardians
  2. Mid Game (10-20 min): Rotate between lanes, contest objectives, team skirmishes
  3. Late Game (20+ min): Full 6v6 team fights, push base, kill Patron

Map Structure

The map has three lanes: York Ave. (yellow), Broadway (blue), and Park Ave. (green). Each lane has:

Key Map Areas

Soul Economy

Souls are the currency of Deadlock, used to buy items and representing your power level.

Earning Souls

SourceDetails
TroopersPrimary income source, ~20 souls per last hit
DenyingShoot enemy soul orbs to deny them souls
Hero killsLarge soul bounty for killing enemy heroes
AssistsPartial bounty for participating in kills
Neutral campsSmall, medium, large camps in jungle
Soul boxesScattered around the map
ObjectivesUrn delivery, Sinner’s Sacrifice

Soul Orb Mechanics

IMPORTANT: This is NOT like Dota. You do NOT attack your own troopers to deny.

When you kill a trooper at range:

When you kill a trooper with melee:

To deny in Deadlock: Shoot the ENEMY’s soul orbs (the orbs from THEIR trooper kills) before they confirm them.

Soul Progression Unlocks

As you accumulate souls, you unlock ability upgrades and stat increases:

Total SoulsUnlock
01 Ability Unlock
300Power Increase + 1 Ability Point
600Power Increase + 1 Ability Unlock
900Power Increase + 1 Ability Point
1500Power Increase + 1 Ability Unlock
2200Power Increase + 1 Ability Point
3100+Continues scaling

Heroes

Important: Each hero can only be picked once per match. If you pick Haze, the enemy team cannot also have Haze. This affects build guides - you cannot face “mirror matchups” against your own hero.

Each hero has unique:

Ability Upgrades

Each ability has upgrade tiers (T1, T2, T3, sometimes T5) that enhance its effects. You spend ability points earned through soul progression to upgrade abilities.

Hero Roles

RoleDescriptionExamples
Tank/BrawlerHigh HP, frontline, initiationAbrams, Mo & Krill
CarryHigh damage, scales with itemsHaze, Wraith
SupportHeals, buffs, utilityIvy, Paige
AssassinBurst damage, picksHaze, Shiv
InitiatorStarts fights, CCLash, Dynamo
Zone ControlArea denialSeven, McGinnis

Items

Items are purchased with souls and provide stats, passives, and active abilities.

Item Categories

CategoryFocusExamples
Weapon (Orange)Gun damage, fire rate, lifestealHeadshot Booster, Leech
Vitality (Green)Health, regen, survivabilityExtra Regen, Metal Skin
Spirit (Purple)Ability power, cooldownsExtra Spirit, Rapid Recharge

Item Tiers

TierSoul CostPower Level
Tier 1500Early game basics
Tier 21,250Core build items
Tier 33,000Mid-game power spikes
Tier 46,200Late-game power items

Flex Slots

Your inventory has dedicated slots for each category plus flex slots that can hold any item type.

Lane Phase (First 10 Minutes)

The lane phase is a fierce 2v2 battle. Mastering it is the easiest way to win more games.

Troopers (Minions/Creeps)

Troopers are the soul economy of Deadlock.

Wave Composition (spawn interval decreases over game time: 18s/18s/15s/15s/15s):

Trooper Scaling:

Medic Trooper Strategy

The Medic Trooper drops a medic pack on death that heals everyone in a 30m radius for 10% of missing health + 75 base (plus 2 per minute game time).

Optimal strategy - kill your Medic Trooper LAST:

  1. Clear enemy troopers and trade damage first
  2. Let your Medic Trooper advance to a safer position closer to you
  3. Kill it when you’re low HP to maximize the heal value
  4. Coordinate with lane partner on who needs the heal

Kill the enemy Medic Trooper early to deny them sustain.

Lane Pressure

Lane pressure is the core mechanic of Deadlock’s lane phase.

Positive pressure: Your troopers past the midpoint of the map Negative pressure: Enemy troopers on your side

Key Principle: Whoever owns pressure owns the lane.

Benefits of positive pressure:

Six Core Laning Rules

  1. Secure the Medic Pack: Kill your Medic Trooper last when damaged to maximize heal value
  2. Shoot the Creeps: Pushing your wave forces enemies onto the back foot
  3. Avoid Trooper Damage: Don’t fight in front of enemy trooper line - even small ticks add up
  4. Play Cover: Deaths result from out-of-position plays, not who-saw-who-first. Use cover, side rooms, alleys, and the lean mechanic
  5. Utilize High Ground: Elevation = vision + implied pressure. Key positions: middle bridge, side columns
  6. Play the Veil (Fog of War): Fog creates uncertainty - enemy doesn’t know if you’re flanking, farming, or poking

Trading Philosophy

Critical insight: The #1 thing holding players back is NOT TRADING ENOUGH.

Key principles:

Power Spikes

A power spike is a significant increase in your relative strength level.

Examples:

Strategy:

Lane Theory Concepts

Wave Priority: Having more troopers pushing into them than they have into you

Freezing: Keeping a lane static by not shooting troopers, letting them accumulate on your side

Advantage Types:

Movement and Combat

Stamina System

Stamina is used for:

Stamina regenerates over time, faster in healing zones.

Parrying

Press melee at the right time to parry incoming melee attacks:

Zip Lines

Zip lines provide fast travel across the map:

Mid-Game Objectives

Guardians and Walkers

Guardians (Towers):

Walkers:

Urn

The Urn is a contested objective:

Sinner’s Sacrifice (Slot Machines)

Spawn at minute 8 in center of map:

Strategy:

Neutral Camps

Jungle camps provide additional soul income:

Camps respawn on a timer. Efficient players clear these between waves.

Team Fights and Late Game

Respawn Timers

Respawn times scale with game length:

Implication: Deaths become more punishing as the game progresses.

The Patron

The Patron is the final objective:

Team Fight Dynamics

Economy Benchmarks

Understanding good farming rates helps track your improvement:

High Skill Player (28 min game)

Average Player (40 min game)

Key insights:

Efficiency Principles

Efficiency is having the least amount of downtime possible - always doing something productive.

First 8 Minutes Priority

  1. Troopers: Don’t miss waves
  2. Pushing tower / Getting kills: Apply pressure
  3. Boxes: Run them immediately when spawned
  4. Small camps: Do them the moment they spawn

Key Principles

Duo Synergy Categories

When playing with a partner, certain hero combinations create powerful synergies:

CC Chain

Setup stun/slow followed by burst damage. The setup hero’s CC duration must exceed the follow-up’s cast time.

Sustain Duo

Tank + healer enables extended fights. The tank needs to survive long enough for sustain to matter.

Dive Comp

Initiator creates openings for assassin. Initiator draws cooldowns/attention, assassin capitalizes.

Poke + Engage

Ranged pressure with hard engage threat. Poke to ~60% HP, then engage to finish.

Scaling Pair

Early game bully protects late-game carry through weak early phases.

Key Terminology

TermDefinition
SoulsCurrency for items, earned from kills/objectives
TroopersAI minions that push lanes (also: creeps, minions)
GuardianDefensive tower structure
WalkerLarge pushing unit that accompanies your wave
PatronFinal base objective - destroy to win
Last hitKilling blow on a trooper to secure souls
DenyDestroying enemy soul orbs before they confirm
ConfirmCollecting a soul orb to receive its value
GankRotating to another lane for a surprise kill
RotateMoving between lanes/objectives
Power spikeSignificant increase in hero strength
VeilFog of war
UrnContested delivery objective for souls