Overview
Disarming Hex is a Tier 3 Spirit item that provides utility by preventing an enemy from using their weapon while making them more vulnerable to bullet damage. It is an essential pick-up for shutting down high-DPS weapon carries and supporting bullet-based teammates.
Stats
- Cost: 3,200 Souls
- Tier: 3 (Spirit)
- +75 Bonus Health
- +0.75m/s Bonus Sprint Speed
Active
Disarms enemy target and reduces their Bullet Resist.
- Cooldown: 16s
- Duration: 4s
- Range: 32m
- Bullet Resist Reduction: -13%
Spirit Scaling
This item does not have Spirit Power scaling for its active or passive effects.
Countered By
Disarm is countered by Unstoppable (full immunity while active), Dispel Magic (purges the debuff), and debuff resistance items. Metal Skin does NOT counter Disarming Hex. Metal Skin blocks incoming bullet damage; it does not remove or prevent the disarm debuff.
When to Buy
- Counter Weapon Carries: Cast ON the enemy carry to prevent them from shooting for 4s. Highly effective against Haze, Wraith, etc.
- Amplify Team Damage: The -13% Bullet Resist reduction benefits your team’s weapon damage dealers.
- Mid-Game Utility: A strong mid-game purchase to provide crowd control and peel for your backline during skirmishes.
Synergies
- Haze / Wraith: These bullet-heavy carries benefit immensely from the Bullet Resist reduction, allowing them to secure kills much faster.
- Abrams: As a frontline brawler, Abrams can use the disarm to safely engage enemies without being shredded by gun fire while in melee range.