Overview
Extra Health is a Tier 1 Vitality item that provides a flat increase to a hero’s maximum health. It is a fundamental survivability item used to increase effective HP during the early and mid-game.
Stats
- Cost: 800 Souls
- Tier: 1 (Vitality)
- +210 Bonus Health
Passive
Provides a flat increase to the hero’s maximum health.
- +210 Bonus Health
Spirit Scaling
This item does not scale with Spirit Power.
When to Buy
- Purchase early in the lane phase if you are facing heavy poke and need to stay in lane longer to secure souls.
- A core component for heroes planning to upgrade into high-tier survivability items like Fortitude or Colossus.
- Ideal for squishy carries who are being targeted by high-burst assassins and need a quick safety net.
- Strong for frontline brawlers who want to maximize their effective HP before transitioning into mid-game power spikes.
Synergies
- Abrams: Complements his natural tankiness and health-based sustain, allowing him to stay in fights longer.
- Mo & Krill: Provides the necessary bulk to survive the initial focus fire when diving into the enemy team.
- Bebop: Helps him withstand damage while positioning for hooks or during his ultimate channel.