Mirage

Mirage

Male

Mirage is an **Assassin** who excels at global map pressure and picking off isolated targets. He uses his fire scarabs to weaken enemies and steal health, while his ultimate allows him to teleport anywhere on the map to join fights or secure objectives. With high mobility and kiting tools, he is a slippery threat that can turn the tide of a match through strategic rotations.

Base Stats

Vitality

Health
700 (+44/boon)
Stamina
3
Move Speed
7.0 m/s
Sprint Speed
8.6 m/s

Weapon

DPS
41
Bullet Damage
15.25 (+0.5/boon)
Ammo
16
Fire Rate
2.72/s
Reload Time
2.6s
Falloff
20m-58m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Fire Scarabs

Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

Cooldown: 35s Charges: 2 Steal Duration: 5s DPS: 8 (+0.1 spirit) Outgoing Damage Penalty: -20%
2 Vitality

Dust Devil

Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Cooldown: 36s Damage: 65 (+0.3 spirit) Whirlwind Duration: 4s Radius: 4m Lift: 0.2s Slow: 30% for 3s
3 Spirit

Djinn's Mark

Active: Consume all Djinn Mark's to deal its damage now. Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals Spirit Damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target cooldown for applying additional marks.

Cooldown: 2.75s Base Damage: 11 (+0.35 spirit) Mark Duration: 5s Range: 40m Max Marks: 4
4 Ultimate

Traveler

Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

Cooldown: 60s Channel: 2.5s Move Speed: +2m/s Fire Rate: +30%

Strengths

  • + Global presence with Traveler allows for instant response to ganks and objective contests like the Urn
  • + Strong lane sustain through Fire Scarabs health steal, allowing for aggressive trading during the lane phase
  • + High single-target burst potential by stacking Djinn's Mark multipliers on priority targets
  • + Excellent kiting and survivability with Tornado's lift and post-ability bullet evasion
  • + Effective against tanks due to the significant bullet resistance reduction from Fire Scarabs
  • + High mobility with a fast base sprint speed and powerful teleportation capabilities for rotations
  • + Provides valuable team utility by revealing enemies on the minimap, countering "Play the Veil" tactics

Weaknesses

  • Ultimate cooldown (60s) still requires strategic decision-making for optimal rotations
  • Tornado is a linear projectile that can be easily dodged by attentive enemies using cover or dashes
  • Fire Scarabs requires landing multiple skill shots to achieve maximum health steal effectiveness
  • Highly vulnerable to crowd control and focus fire during the 2.5s channel time of Traveler
  • Djinn's Mark requires consistent weapon hits to build up significant damage multipliers
  • Average health scaling (700 base, +44/boon) but lacks defensive abilities, making positioning critical
  • Relies heavily on ability accuracy to maintain health sustain and deal competitive damage