Celeste
Female
Celeste is a **Marksman** who specializes in sustained spirit damage and debuff stacking. She excels at kiting enemies with her floaty aerial movement while applying Light Eater debuffs that amplify her damage output. Her playstyle revolves around maintaining distance, stacking Radiant Daggers buffs for spirit amplification, and using Shining Wonder to devastate grouped enemies in team fights.
Base Stats
Vitality
- Health
- 700 (+45/boon)
- Stamina
- 4
- Move Speed
- 6.2 m/s
- Sprint Speed
- 7.8 m/s
Weapon
- DPS
- 27.7
- Bullet Damage
- 18 (+0.82/boon)
- Ammo
- 8 rounds
- Fire Rate
- 1.54/s (cycle time 0.65s)
- Reload Time
- 2s
- Bullet Velocity
- 50 m/s
- Falloff
- 150m-200m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
- Heavy/Light Ratio
- 2.32x (efficient - prefer heavy melee when safe)
Abilities
Light Eater
Blast enemies in a cone in front of you with a flare of light. Enemies hit take spirit damage when attacked by Celeste and provides spirit lifesteal (self-only, does not grant lifesteal to allies). The initial flare deals burst damage, then marked enemies take bonus damage on each of Celeste's attacks for the duration.
Dazzling Trick
Surround yourself in a protective prism that provides bonus move speed. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage. The barrier must be broken by enemies to trigger the explosion - it will not detonate if the duration expires naturally.
Radiant Daggers
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste receives a stacking buff that increases her spirit damage anytime this hits an enemy hero, making it essential to land consistently in fights.
Shining Wonder
Launch a deadly orb of light that deals spirit damage and applies slow and reduces dash distance on impact. The orb bounces to enemies within range, prioritizing heroes. If no target is found, the orb lingers while searching. Can be held indefinitely and fires when the ability key is released.
Strengths
- + Exceptional aerial mobility with reduced gravity, increased air control, and air acceleration for superior kiting and positioning.
- + Unique bouncing projectile weapon allows hitting enemies around corners and behind cover, bypassing traditional line-of-sight requirements.
- + Light Eater provides significant sustain (20%+ spirit lifesteal) enabling aggressive extended trades in lane phase.
- + Radiant Daggers stacking mechanic rewards consistent hero hits with up to +48% spirit amp at 6 stacks (66% with T3).
- + Dazzling Trick's silence punishes melee engagers and assassins who commit to breaking the barrier.
- + Shining Wonder's bouncing mechanic devastates grouped enemies, dealing 165+ damage per hero hit across 8-16 bounces.
- + Excellent wave clear and jungle farming with Radiant Daggers' 8m AoE and weapon bounce mechanics.
- + Long weapon falloff range (150m-200m) allows safe poke damage from extreme distances compared to most heroes.
Weaknesses
- − Below-average health scaling (700 base, +45/boon) leaves her at ~1,600 HP by mid-game, making her vulnerable to burst damage.
- − Small ammo capacity (8 rounds) with slow fire rate (1.54/s) creates significant downtime during reloads.
- − Light Eater's 0.3s cast delay and 70-degree cone require precise positioning to apply debuffs reliably.
- − Radiant Daggers has a 1.4s delay, making it easy for mobile heroes to dodge the explosion.
- − Dazzling Trick's barrier only triggers effects when destroyed by enemies, not when duration expires naturally.
- − Shining Wonder's 160s cooldown (130s with T3) severely limits ultimate availability in frequent skirmishes.
- − Highly reliant on stacking Radiant Daggers buffs - losing stacks resets her damage output significantly.
- − Floaty aerial movement, while good for kiting, makes her trajectory more predictable for skilled opponents.