Overview
Healing Rite is a Tier 1 Vitality item that provides a powerful targeted heal and movement speed boost. It is essential for early-game sustain, allowing heroes to stay in lane and continue farming after taking damage.
Stats
- Cost: 800 Souls
- Tier: 1 (Vitality)
- Total Health Regen: 300
- Regen Duration: 20s
- Bonus Sprint Speed: +2m/s
- Cast Range: 30m
Active
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
- Cooldown: 70s
- Total Health Regen: 300
- Regen Duration: 20s
- Bonus Sprint Speed: +2m/s
- Cast Range: 30m
Spirit Scaling
The Total Health Regen scales with Spirit Power:
- Total Health Regen: 300 + (0.93 * Spirit Power)
When to Buy
- Early Lane Sustain: Purchase this early if you are facing heavy poke or losing trades, as it allows you to recover HP without returning to base.
- Maintaining Pressure: Use it to stay in lane and maintain wave priority, ensuring you don’t miss out on trooper souls during the critical first 10 minutes.
- Countering Poke: Strong against heroes who rely on chip damage; just ensure you find a safe spot to let the regen tick without taking further damage from players or objectives.
- Support Utility: A great pickup for supports to keep their carry healthy and aggressive during the laning phase.
Synergies
- Abrams: His aggressive playstyle often leaves him low on HP; Healing Rite allows him to reset and jump back into the fight quickly after a brief disengage.
- Ivy: Can use her mobility to safely apply the heal to herself or an ally, reinforcing her role as a versatile support.
- Kelvin: Enhances his existing sustain and utility, making his lane extremely difficult to push out and allowing for constant pressure.