Drifter

Drifter

Male

Drifter is an **Assassin** who excels at hunting and eliminating isolated targets. He utilizes a hit-and-run playstyle with high mobility, teleportation, and bonus damage against lone enemies. His kit focuses on tracking prey, ambushing from stealth, and snowballing through permanent weapon damage gains from kills. Perfect for roaming the map to pick off vulnerable farmers and creating chaos in team fights through vision reduction.

Base Stats

Vitality

Health
725 (+39/boon)
Stamina
3
Move Speed
6.9 m/s
Sprint Speed
8.5 m/s

Weapon

DPS
44
Bullet Damage
19.5 (+0.616/boon)
Ammo
12
Fire Rate
2.27/s
Reload Time
2.44s
Falloff
22m-27m

Melee

Light Melee
51.5 (+1.58/boon)
Heavy Melee
120 (+3.68/boon)

Abilities

1 Weapon

Rend

Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage instead.

Cooldown: 16s Bonus Damage: 40 (+1.4 spirit) Range: 16m Bonus Range: 8m
2 Vitality

Stalker's Mark

Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

Cooldown: 26s Duration: 5s
3 Spirit

Bloodscent

Isolated heroes leave a trail as they move, and emit their heartbeat from afar. You deal amplified damage against isolated heroes, and killing them grants you permanent weapon damage.

Range: 80m Amplified Damage: 15% Isolation Range: 20m (heroes only — summons/pets/minions don't count)
4 Ultimate

Eternal Night

Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed and considered isolated. You gain bonus sprint speed for the duration.

Cooldown: 125s Duration: 6.5s Range: 100m Sprint: +2m

Strengths

  • + Exceptional movement speed allows effective hunting and roaming across the map
  • + High burst damage potential against isolated targets
  • + Teleportation and repositioning abilities enable surprise ambushes
  • + Vision reduction creates chaos and disorients enemy teams
  • + Permanent weapon damage scaling allows for late-game scaling
  • + Strong solo kill potential with multiple engage tools
  • + Ability to reset cooldowns on kills creates snowball potential

Weaknesses

  • Very vulnerable when abilities are on cooldown
  • Struggles in team fights versus grouped enemies
  • Limited defensive tools and escape mechanisms
  • Anti-healing items reduce effectiveness of lifesteal
  • Vision reduction can be negated by enemy teams sticking together
  • Requires good positioning and game sense to be effective
  • Can be easily caught out if overextending during hunts