Male
Pocket is an **Assassin** who specializes in high-mobility hit-and-run tactics and area-of-effect damage. They excel at diving into the middle of a fight, applying devastating damage-over-time with Affliction, and escaping safely using Flying Cloak or Enchanter's Satchel. Their playstyle revolves around managing cooldowns to weave in and out of combat while amplifying their damage through Barrage.
Base Stats
Vitality
- Health
- 750 (+36/boon)
- Stamina
- 3
- Move Speed
- 7.2 m/s
- Sprint Speed
- 8.8 m/s
Weapon
- DPS
- 57 (shotgun, 7 pellets)
- Bullet Damage
- 4.28 × 7 (+0.22/boon)
- Ammo
- 11 shells
- Fire Rate
- 1.90/s
- Reload Time
- 2.82s
- Falloff
- 16m-46m
Melee
- Light Melee
- 60 (+1.58/boon)
- Heavy Melee
- 116 (+3.05/boon)
Abilities
Barrage
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage. If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
Affliction
Applies spirit damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
Strengths
- + Exceptional mobility with Flying Cloak for both initiation and escape.
- + High burst potential when stacking Barrage damage amplification.
- + Enchanter's Satchel provides a reliable "get out of jail free" card to dodge key abilities.
- + Affliction deals massive non-lethal damage over a wide area, softening up entire teams.
- + Strong verticality; Barrage allows for floating and maintaining momentum in the air.
- + Excellent at clearing jungle camps and Sinner's Sacrifice due to high AoE damage.
- + Can safely trade in lane by using Satchel to dodge enemy poke or CC.
Weaknesses
- − Below-average health scaling (750 base, +36/boon) but Void Cloak provides situational survivability.
- − Affliction damage is non-lethal, meaning they always need a follow-up to secure kills.
- − Highly dependent on cooldowns; without Cloak or Satchel, they are extremely vulnerable.
- − Shotgun has significant falloff, forcing them into dangerous close-range encounters.
- − Barrage requires channeling, which can leave them exposed if not used from the air or cover.
- − Weak against silences or hard CC that prevents the use of escape abilities.
- − Struggles against high-sustain heroes who can heal through the Affliction damage over time.