Overview
Inhibitor is a Tier 4 Vitality item that significantly weakens enemy targets by reducing their damage output and healing. It is a premier late-game utility choice for heroes who can consistently land shots to suppress high-threat carries.
Stats
- Cost: 6,400 Souls
- Tier: 4 (Vitality)
- +125 Bonus Health
- +25% Weapon Damage
Passive
Your bullets build up to reduce the target’s outgoing damage and apply healing reduction. The status triggers once buildup reaches 100% and subsequent shots refresh the duration.
- -30% Outgoing Damage Penalty
- -40% Healing Reduction
- 5s Debuff Duration
- 5s Buildup Duration
- Melee attacks count as a shot for buildup.
- The damage reduction debuff applies even to enemies with Unstoppable activated.
When to Buy
- Purchase in the late game to neutralize high-damage enemy carries during 6v6 team fights.
- Essential against heroes with high sustain or healing (like Abrams or Infernus) to cut their survivability.
- Buy this when you need to survive heavy burst; the damage penalty can be the difference between winning and losing a trade.
- Ideal for heroes who can safely apply pressure from range or stay in the thick of a fight to maintain the debuff.
Synergies
- Haze / Wraith: Their extremely high fire rates allow them to reach the 100% buildup threshold almost instantly, keeping multiple enemies weakened.
- Abrams: As a frontline brawler, his high buildup per shot (50%) and ability to weave in melee attacks make him excellent at shutting down the enemy he is engaging.
- McGinnis: Her sustained fire and large magazine size allow her to maintain the Inhibitor debuff on priority targets for the duration of a fight.