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Mechanics

Mechanics in Deadlock are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory.

Mechanics are generally broken into three categories:

Overview

The overall objective of Deadlock is to destroy the enemy team’s Patron. This is done over the course of the game, where two teams battle across three lanes, navigating the map using Ziplines. Each lane contains both Guardians and Walkers that a team will need to destroy to ultimately reach the Patron. Teams battle AI-controlled Troopers that release Souls when killed. Souls are used to level up and buy items.

Gameplay Mechanics

Offense and Defense

Movement

Healing and Sustain

Death and Respawn

Souls

Souls are the universal currency in Deadlock, used for buying items and leveling up through Boons. Players start each match with 600 Souls.

Soul Sources

SourceBase ValueGrowth/Minute
Hero Kill250+48.75
Trooper116 total+1.16
Small Denizen41+0.44
Medium Denizen68+0.73
Large Denizen181+1.95
Sinner’s Sacrifice155+1.08%/min
Soul UrnVariablePatch-scaled
Guardian1,000
Walker4,000
Base Guardian750
Crate (60% chance)23+2.0
Cockroach1

Denizen and Sinner’s Sacrifice growth is percentage-based (+1.08%/min). Trooper, Hero Kill, and Crate growth is flat per minute. Soul Urn bounty varies by favored state; June 2026 patches reduced the normal bounty while leaving the trailing team’s bounty unreduced.

Soul Orb Mechanics

When a trooper or NPC dies, it drops soul orbs. Orbs start dark and become claimable once they light up (green for allies, orange for enemies). A single bullet or pellet claims an orb regardless of damage, and the bullet that hits the orb is refunded to the player’s magazine.

Soul Well: Each team’s base contains a well that releases orbs worth 10 Souls each. Requires confirmation (shooting) to claim.

Hero Kill Soul Distribution

When a hero dies, souls are split among participants. The killer gets 125% of base value; assists get diminishing shares:

Players InvolvedShare per Player
1125%
257.5%
328.3%
417.5%
511%
68.3%

Trooper Soul Sharing

See TROOPER.md for the trooper-specific sharing table. Nearby allies within range share souls based on player count (1p=100%, 2p=54%, 3p=36%, etc.).

Local sharing radius: Allied heroes within 45m of the orb or 30m of the killer share souls.

Structure Soul Distribution

When a Guardian, Walker, or Base Guardian is destroyed:

Unsecured Souls

Souls from Denizens, Breakables, and Sinner’s Sacrifices are unsecured. Unsecured souls convert to secured souls gradually over time.

Example at 10 minutes: 1,000 unsecured souls secure at ~7.9 souls/second. At 20 minutes: ~9.2 souls/second.

Comeback Mechanics

When a team is behind on souls:

Catch-Up Mechanics

After 8 minutes, the two lowest net-worth players on each team gain passive souls:

This prevents snowballing against individual players who fall behind.

Boons and Health Scaling

Heroes gain Boons (stat increases) at Soul thresholds throughout the game. Each Boon grants health, bullet damage, spirit power, melee damage, and DPS scaling. There are 35 Boons total, with the final one at 49,000 Souls.

Soul thresholds: 300, 600, 900, 1500, 2200, 3000, 3800, 4600, 5400, 6200, 7100, 8000, 9000, 10000, 11000, 12000, 13200, 15000, 17000, 19000, 21000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 37000, 39000, 41000, 43000, 45000, 47000, 49000.

Health formula: HPMax = (HP₀ + NBoons × HPBoon) × (1 + ΣHPShop) + ΣHPBonus

Why this matters: Base health alone is misleading. A hero’s effective health depends on their per-boon scaling rate. For example, Fathom has 750 base HP (median) but +54/boon, reaching ~1,830 HP by 20 boons — tankier than Abrams. Meanwhile Mina has 630 base HP with only +28/boon, staying at ~1,190 HP at 20 boons.

Health tiers at 20 boons (mid-game):

TierHP @20 BoonsHeroes
Squishy<1,400Mina, Paige, Rem, Vindicta, Silver, Haze, Graves
Below average1,400-1,500Wraith, Calico, Celeste, Vyper, Sinclair, Pocket, Venator
Average1,500-1,650Drifter, Grey Talon, Apollo, Seven, Victor, Holliday, Infernus, Mirage, Yamato, Paradox, Ivy, Viscous, Billy
Above average1,650-1,800Shiv, Abrams, Lash, McGinnis
Tanky>1,800Fathom, Lady Geist, Bebop, Warden, Kelvin, Dynamo, Mo & Krill

Vitality item synergy: Because HPShop multiplies the full base (start HP + boons), heroes with high per-boon scaling benefit disproportionately from percentage-based health items like Colossus.

General Strategy

Items

All Items give passive bonuses and some have an Active ability. Items can be purchased from The Curiosity Shop for Souls.

Map Mechanics

Structures and Units

Interactive Objects

Temporary Buffs

Buffs spawn on bridges overlooking Soul Urn locations starting at 5 minutes (and every 5 minutes after). They last 160 seconds and are collected with a Heavy Melee Attack. Their strength increases over time.