Vindicta
Female
Vindicta is a **Sniper** - a mobile marksman who excels at picking off targets from extreme range. She uses her Crow Familiar to weaken enemies with debuffs, then executes them with her powerful scoped rifle. Her Flight ability provides exceptional mobility and high-ground advantage, making her incredibly difficult to pin down while enabling devastating long-range plays.
Base Stats
Vitality
- Health
- 725 (+29/boon)
- Stamina
- 2
- Move Speed
- 7.9 m/s
- Sprint Speed
- 9.5 m/s (7.9 + 1.6)
Weapon
- DPS
- 53 (rapid-fire rifle)
- Bullet Damage
- 12.33 (+0.495/boon)
- Ammo
- 22
- Fire Rate
- 4.329/s
- Reload Time
- 2.914s
- Falloff
- 22m-45m
- Bullet Speed
- 660 m/s
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether while their attack speed is reduced.
Flight
Leap into the air and fly for an extended duration. While in flight, your weapon bullets deal bonus spirit damage. You gain increased mobility, better angles for sniping, melee and parry access, and +50% Item Cast Range.
Crow Familiar
Release a swarm of crows in a cone forward, hitting all enemies along the path with impact damage and applying a bleed effect. The target takes increased damage from all sources due to reduced resistances. Debuff duration no longer scales with spirit power.
Assassinate
Use your powerful scoped rifle to fire a devastating shot over long distances. The shot deals bonus damage to enemies below 50% health, and successful kills grant +6% Weapon Damage. The shot requires 1 second to reach full charge. While scoped, using items no longer un-scopes. Plays a sound when fully charged. Has a 4s buffer on impact for bonus credit.
Strengths
- + Exceptional long-range dominance with Assassinate ultimate
- + Superior mobility with Flight for repositioning and high-ground advantage
- + Strong poke damage from range with rifle and abilities
- + High-ground advantage makes her nearly untouchable when positioned well
- + Excellent snowball potential through permanent Weapon Damage stacking on Assassinate kills
- + Debuffs from Crow Familiar amplify team damage output
- + Flexible build paths (gun damage or hybrid spirit scaling)
- + Strong execution potential against low-health targets
Weaknesses
- − Extremely fragile with low health and minimal resistances
- − Vulnerable when caught out of position or grounded
- − Limited horizontal mobility on the ground - no gap closer
- − Only one crowd control ability (Stake)
- − Weak in close-quarters combat
- − Requires high mechanical skill to land ability shots
- − Rough early game can severely hinder her scaling potential
- − Effectiveness heavily dependent on player accuracy