Wraith
Female
Wraith is a **Marksman** who excels at high-speed gunplay and picking off isolated targets. She uses her high fire rate and teleportation to maintain pressure and reposition, while her ultimate provides a powerful single-target stun to secure kills. Perfect for players who enjoy high-mobility carries that can dictate the pace of a fight.
Base Stats
Vitality
- Health
- 700 (+35/boon)
- Stamina
- 3
- Move Speed
- 7.2 m/s
- Sprint Speed
- 8.8 m/s
Weapon
- DPS
- 60
- Bullet Damage
- 5.64 (+0.14/boon)
- Ammo
- 52
- Fire Rate
- 10.58/s
- Reload Time
- 2.82s
- Falloff
- 18m-52m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Card Trick
Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair. Cards are generated by landing weapon hits (4% per bodyshot, 6% per headshot) or melee attacks rather than recharging over time. Cards are pulled randomly from a 2-deck stack (a new 2-deck stack starts after the current one is depleted, lowering variance). The heart card heals secondary targets in the area for half the primary heal amount.
Project Mind
Teleport to the targeted location. This provides a quick repositioning tool for both aggressive engages and defensive escapes.
Full Auto
Temporarily boosts your fire rate and deals bonus spirit damage per bullet. This ability is excellent for melting high-health targets or objectives like Guardians.
Telekinesis
Instantly lift an enemy hero for 0.75s, then throw them towards a target location up to 13m away. The target takes damage, is slowed, and has stamina/movement-item and ability usage prevented afterwards. This is a powerful single-target lockdown.
Strengths
- + Exceptional sustained damage with high fire rate and large magazine size
- + High mobility with Project Mind for repositioning and escaping
- + Strong single-target crowd control with Telekinesis ultimate
- + Excellent at securing kills on isolated targets
- + High fire rate makes her excellent at confirming and denying soul orbs in lane
- + Card Trick provides consistent poke damage that doesn't rely on traditional cooldowns
- + High sprint speed (8.8 m/s) allows for efficient rotations and map pressure
Weaknesses
- − Below-average health scaling (700 base, +35/boon, ~1,400 at 20 boons) makes her vulnerable to burst damage
- − Lacks innate defensive abilities outside of her teleport
- − Telekinesis is a single-target ability, making her less effective in large team fights
- − Reliant on landing gunshots to generate Card Trick charges
- − Project Mind has a long base cooldown (46s)
- − Vulnerable to crowd control that prevents her from using her mobility
- − Short range on Telekinesis (10m) requires her to get relatively close to targets