Wraith

Wraith

Female

Wraith is a **Marksman** who excels at high-speed gunplay and picking off isolated targets. She uses her high fire rate and teleportation to maintain pressure and reposition, while her ultimate provides a powerful single-target stun to secure kills. Perfect for players who enjoy high-mobility carries that can dictate the pace of a fight.

Base Stats

Vitality

Health
700 (+35/boon)
Stamina
3
Move Speed
7.2 m/s
Sprint Speed
8.8 m/s

Weapon

DPS
60
Bullet Damage
5.64 (+0.14/boon)
Ammo
52
Fire Rate
10.58/s
Reload Time
2.82s
Falloff
18m-52m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Card Trick

Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair. Cards are generated by landing weapon hits (4% per bodyshot, 6% per headshot) or melee attacks rather than recharging over time. Cards are pulled randomly from a 2-deck stack (a new 2-deck stack starts after the current one is depleted, lowering variance). The heart card heals secondary targets in the area for half the primary heal amount.

Charges: 2 Cooldown: 0.6s Damage: 45 Heart Heal: 75 (+0.75 spirit) Radius: 4m Spirit Scaling: 0.55
2 Vitality

Project Mind

Teleport to the targeted location. This provides a quick repositioning tool for both aggressive engages and defensive escapes.

Cooldown: 46s Cast Range: 25m
3 Spirit

Full Auto

Temporarily boosts your fire rate and deals bonus spirit damage per bullet. This ability is excellent for melting high-health targets or objectives like Guardians.

Cooldown: 45s Duration: 5s Radius: 25m Fire Rate: +20% +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
4 Ultimate

Telekinesis

Instantly lift an enemy hero for 0.75s, then throw them towards a target location up to 13m away. The target takes damage, is slowed, and has stamina/movement-item and ability usage prevented afterwards. This is a powerful single-target lockdown.

Cooldown: 130s Cast Time: 0.45s Damage: 100 Cast Range: 10m Slow: 40% Debuff Duration: 2.25s

Strengths

  • + Exceptional sustained damage with high fire rate and large magazine size
  • + High mobility with Project Mind for repositioning and escaping
  • + Strong single-target crowd control with Telekinesis ultimate
  • + Excellent at securing kills on isolated targets
  • + High fire rate makes her excellent at confirming and denying soul orbs in lane
  • + Card Trick provides consistent poke damage that doesn't rely on traditional cooldowns
  • + High sprint speed (8.8 m/s) allows for efficient rotations and map pressure

Weaknesses

  • Below-average health scaling (700 base, +35/boon, ~1,400 at 20 boons) makes her vulnerable to burst damage
  • Lacks innate defensive abilities outside of her teleport
  • Telekinesis is a single-target ability, making her less effective in large team fights
  • Reliant on landing gunshots to generate Card Trick charges
  • Project Mind has a long base cooldown (46s)
  • Vulnerable to crowd control that prevents her from using her mobility
  • Short range on Telekinesis (10m) requires her to get relatively close to targets