Overview
Melee Charge is a Tier 2 Weapon item that enhances melee capabilities by increasing damage and heavy melee range. It is particularly effective on heroes who rely on melee attacks for trading or engaging, allowing them to close gaps more easily.
Stats
- Cost: 1,600 Souls
- Tier: 2 (Weapon)
- +10% Melee Damage
- +50% Heavy Melee Distance
- +6% Bullet Resist
Passive
Your next Heavy Melee attack against an enemy deals increased damage. Heavy Melee Bonus damage now works with heavy melee abilities.
- Cooldown: 7s
- +25% Bonus Heavy Melee Damage
When to Buy
- When playing a melee-focused hero who needs to stick to targets or close gaps.
- Against opponents with high bullet damage to benefit from the extra resistance.
- To improve your heavy melee engage range for initiating fights or catching fleeing enemies.
- When you want to maximize burst damage in short trades using heavy melee attacks.
Synergies
- Yamato: Benefits significantly due to her above-average melee damage and reliance on close-quarters combat.
- Abrams: Enhances his natural tankiness with bullet resist and improves his melee engage potential for crowd control.