The Doorman

The Doorman

Male

The Doorman is a **Utility** hero who excels at map control and team disruption through creative ability usage. He excels at manipulating positioning, creating unexpected angles of attack, and fundamentally changing how fights play out with his portals and displacement abilities. While not a traditional damage dealer, his skill set provides immense strategic value through disorientation, map mobility, and crowd control effects.

Base Stats

Vitality

Health
725 (+42/boon)
Stamina
3
Move Speed
7.9 m/s
Sprint Speed
9.5 m/s

Weapon

DPS
43
Bullet Damage
29.26 (+1.1/boon)
Ammo
8
Fire Rate
1.47/s
Reload Time
2.4s
Falloff
20m-58m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Call Bell

Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.

Cooldown: 18s Duration: 4s Radius: 5m Impact Damage: 40 Explosion Damage: 55
2 Vitality

Doorway

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again. The two doors must be placed within the doorway distance of each other. **Notes:** - Any ally (not just Doorman) can use the portals - The Soul Urn drops if the carrier travels through a Doorway portal

Cooldown: 40s Duration: 20s Cast Range: 50m
3 Spirit

Luggage Cart

Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast to target friendly heroes instead. The cart immobilizes/movement-controls riders rather than stunning them, so Dispel Magic can be used to get off.

Cooldown: 30s Duration: 6s Damage: 80 Cast Range: 25m
4 Ultimate

Hotel Guest

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.

Cooldown: 120s Duration: 6.5s Damage: 150 Late Checkout: 250 Cast Range: 5m

Strengths

  • + Excellent map control and positioning manipulation with Doorway portals
  • + Strong disorientation and crowd control with Call Bell accuracy debuff and slow
  • + Unique team mobility and rotation options that can create unexpected plays
  • + Hotel Guest ultimate provides powerful single-target displacement and high damage
  • + Luggage Cart offers reliable engage/disengage and can target allies for saves
  • + Good at creating chaos and disrupting enemy formations
  • + Ability to turn terrain to his advantage through creative portal usage

Weaknesses

  • Low individual damage output and weak dueling capability
  • All abilities have significant cooldowns, leaving him vulnerable when they're down
  • Requires good team coordination to maximize portal and displacement value
  • Limited survivability with no significant defensive abilities
  • Complex ability interactions require practice and game sense to execute effectively
  • Vulnerable to burst damage and focus fire without defensive tools
  • Doorway can accidentally help enemies if not placed carefully
  • Cannot use Doorway to transport the Soul Urn (urn drops on portal entry)