Overview
Knockdown is a Tier 3 Spirit item that provides a delayed stun, making it highly effective for interrupting channeled abilities and grounding airborne enemies. It is a strong utility option for heroes looking to lock down elusive targets or disrupt enemy team fights.
Stats
- Cost: 3,200 Souls
- Tier: 3 (Spirit)
- +75 Bonus Health
- +5% Ability Range
- +5% Ability Radius
Active
Apply a Stun after a 2s delay. Stun duration is increased against airborne targets.
- Cooldown: 35s
- Range: 45m
- Stun Delay: 2s
- Stun Duration: 0.5s
- Max Bonus Duration: 1.5s (at 30m height)
- Gravity on Stun: +100% (causes airborne targets to fall faster)
When to Buy
- Strong counter to flying heroes like Vindicta and Grey Talon, as the stun duration maximizes against high-altitude targets.
- Essential for interrupting dangerous channeled ultimates such as Seven’s Storm Cloud or Haze’s Bullet Dance.
- Effective against elusive heroes to force a window of vulnerability.
Counters
- Unstoppable: Fully prevents the stun if the target activates Unstoppable before the 2s delay resolves. The stun is completely negated, not just reduced.
- Debuff Remover: Can cleanse the Knockdown debuff during the 2s delay before the stun triggers.
- Reactive Barrier: Provides a shield when the stun debuff is applied, mitigating follow-up damage.
Synergies
- Bebop: Can use the delayed stun to guarantee a hook or sticky bomb connection on a target.
- Initiators: Heroes like Lash or Dynamo can use the item to chain crowd control effects and lock down high-priority enemies.