Seven
Male
Seven is a **Mystic** who excels at area denial and controlling the flow of battle with electrical surges. He uses stuns and roving lightning balls to force enemies into unfavorable positions before unleashing a massive, expanding storm cloud to decimate entire teams. His kit is designed for high-impact team fighting and scaling into a late-game spirit powerhouse.
Base Stats
Vitality
- Health
- 700 (+41/boon)
- Stamina
- 3
- Move Speed
- 6.7 m/s
- Sprint Speed
- 8.5 m/s
Weapon
- DPS
- 63
- Bullet Damage
- 10.81 (+0.374/boon)
- Ammo
- 29 rounds
- Fire Rate
- 5.83/s
- Reload Time
- 2.35s
- Falloff
- 20m-58m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world. It is an effective tool for area denial and clearing waves.
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. This ability forces enemies to scatter or risk being stunned together.
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot. This significantly increases Seven's multi-target damage during team fights.
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. Allows movement (1.5m). This ultimate can single-handedly win team fights if positioned correctly.
Strengths
- + Massive area denial with Storm Cloud and Lightning Ball
- + Strong crowd control with a reliable (though delayed) stun
- + Excellent wave clear and multi-target damage with Power Surge
- + High spirit scaling makes him a late-game powerhouse
- + Can control space and force enemies to reposition
- + Ultimate provides significant bullet resistance during channel
- + Versatile kit that works well in both team fights and skirmishes
- + Lightning Ball can hit multiple enemies and slow them down
Weaknesses
- − Highly vulnerable while channeling Storm Cloud if not positioned correctly
- − Static Charge stun is delayed, allowing enemies to react or move away
- − Lightning Ball is slow-moving and can be dodged
- − Very long ultimate cooldown (180s)
- − Reliant on Spirit Power for most of his damage output
- − No innate mobility or escape tools
- − Storm Cloud requires line-of-sight, making it easy to hide from
- − Vulnerable to silences and stuns that interrupt his channel