Seven

Seven

Male

Seven is a **Mystic** who excels at area denial and controlling the flow of battle with electrical surges. He uses stuns and roving lightning balls to force enemies into unfavorable positions before unleashing a massive, expanding storm cloud to decimate entire teams. His kit is designed for high-impact team fighting and scaling into a late-game spirit powerhouse.

Base Stats

Vitality

Health
700 (+41/boon)
Stamina
3
Move Speed
6.7 m/s
Sprint Speed
8.5 m/s

Weapon

DPS
63
Bullet Damage
10.81 (+0.374/boon)
Ammo
29 rounds
Fire Rate
5.83/s
Reload Time
2.35s
Falloff
20m-58m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world. It is an effective tool for area denial and clearing waves.

Cooldown: 26s DPS: 75 Duration: 5s Radius: 4.25m
2 Vitality

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. This ability forces enemies to scatter or risk being stunned together.

Cooldown: 42s Damage: 35 Stun: 0.9s Radius: 5m Cast Range: 15m
3 Spirit

Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot. This significantly increases Seven's multi-target damage during team fights.

Cooldown: 50s Duration: 10s Damage: 10 Radius: 10m Max Jumps: 4
4 Ultimate

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. Allows movement (1.5m). This ultimate can single-handedly win team fights if positioned correctly.

Cooldown: 180s DPS: 71 Duration: 7s Radius: 30m Move Speed: 1.5m

Strengths

  • + Massive area denial with Storm Cloud and Lightning Ball
  • + Strong crowd control with a reliable (though delayed) stun
  • + Excellent wave clear and multi-target damage with Power Surge
  • + High spirit scaling makes him a late-game powerhouse
  • + Can control space and force enemies to reposition
  • + Ultimate provides significant bullet resistance during channel
  • + Versatile kit that works well in both team fights and skirmishes
  • + Lightning Ball can hit multiple enemies and slow them down

Weaknesses

  • Highly vulnerable while channeling Storm Cloud if not positioned correctly
  • Static Charge stun is delayed, allowing enemies to react or move away
  • Lightning Ball is slow-moving and can be dodged
  • Very long ultimate cooldown (180s)
  • Reliant on Spirit Power for most of his damage output
  • No innate mobility or escape tools
  • Storm Cloud requires line-of-sight, making it easy to hide from
  • Vulnerable to silences and stuns that interrupt his channel