Paige
Female
Paige is a spirit-based support hero who excels at area control and team protection. She combines persistent damage zones with strong ally support through barriers and healing, making her valuable in team fights and extended engagements. Her playstyle focuses on zoning enemies while keeping allies alive and fighting.
Base Stats
Vitality
- Health
- 650 (+29/boon)
- Stamina
- 2
- Move Speed
- 6.9 m/s
- Sprint Speed
- 10.4 m/s
Weapon
- DPS
- 58
- Bullet Damage
- 35 (+0.52/boon)
- Ammo
- 14
- Fire Rate
- 1.67/s
- Reload Time
- 2.5s
Abilities
Dragon
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.
Plot Armor
Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.
Captivating Read
Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.
Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.
Strengths
- + Strong area control with Conjure Dragon's persistent fire trail and Captivating Read's immobilize
- + Excellent team support through Defend and Fight! barrier and Rallying Charge healing
- + High burst damage potential with spirit-scaling abilities
- + Good crowd control options with multiple slows and stuns
- + Decent poke damage at range with weapon attacks
- + Ultimate provides massive area heal/damage with scaling based on distance
- + Has tools to counter tanky enemies with spirit resist debuff
Weaknesses
- − Very vulnerable when abilities are on cooldown
- − No mobility or escape tools - easy to pin down
- − Second-lowest health scaling in the game (650 base, +29/boon) makes her very fragile if focused
- − Weapon falls off at long range due to falloff mechanics
- − Ultimate has very long cooldown (190s)
- − Squishy and easily burst down without proper positioning
- − Relatively long cooldowns on main abilities limit sustained fighting