Paige

Paige

Female

Paige is a spirit-based support hero who excels at area control and team protection. She combines persistent damage zones with strong ally support through barriers and healing, making her valuable in team fights and extended engagements. Her playstyle focuses on zoning enemies while keeping allies alive and fighting.

Base Stats

Vitality

Health
650 (+29/boon)
Stamina
2
Move Speed
6.9 m/s
Sprint Speed
10.4 m/s

Weapon

DPS
58
Bullet Damage
35 (+0.52/boon)
Ammo
14
Fire Rate
1.67/s
Reload Time
2.5s

Abilities

1 Weapon

Dragon

Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.

Cooldown: 30s Duration: 5s DPS: 30 Radius: 4m
2 Vitality

Plot Armor

Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.

Cooldown: 28s Duration: 5s Cast Range: 35m Barrier: 125 (+1.5 spirit) Weapon Damage: 25% (+0.3 spirit)
3 Spirit

Captivating Read

Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.

Cooldown: 25s Damage: 90 Radius: 7.5m Slow: 45% (0.5s) Immobilize: 1.25s
4 Ultimate

Rallying Charge

Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.

Cooldown: 190s Duration: 13s Cast Range: 600m Damage: 125 Heal: 125 Stun: 1s

Strengths

  • + Strong area control with Conjure Dragon's persistent fire trail and Captivating Read's immobilize
  • + Excellent team support through Defend and Fight! barrier and Rallying Charge healing
  • + High burst damage potential with spirit-scaling abilities
  • + Good crowd control options with multiple slows and stuns
  • + Decent poke damage at range with weapon attacks
  • + Ultimate provides massive area heal/damage with scaling based on distance
  • + Has tools to counter tanky enemies with spirit resist debuff

Weaknesses

  • Very vulnerable when abilities are on cooldown
  • No mobility or escape tools - easy to pin down
  • Second-lowest health scaling in the game (650 base, +29/boon) makes her very fragile if focused
  • Weapon falls off at long range due to falloff mechanics
  • Ultimate has very long cooldown (190s)
  • Squishy and easily burst down without proper positioning
  • Relatively long cooldowns on main abilities limit sustained fighting