Silver

Silver

Female

Silver is a **Marksman** with a unique shotgun-style weapon and a werewolf transformation mechanic. Her playstyle revolves around calculated aggression—building bloodlust through combat to fuel her Lycan Curse transformation, which grants massive stat bonuses including health, resistances, and move speed. Silver excels at mid-range burst damage with Slam Fire and has strong chase potential with Boot Kick. Her high base HP (800) allows for riskier positioning than most marksmen, but the transformation's -20% headshot resist creates a meaningful vulnerability for opponents to exploit.

Base Stats

Vitality

Health
800 (+29/boon)
Stamina
2
Move Speed
6.7 m/s
Sprint Speed
8.2 m/s

Weapon

DPS
42 (shotgun, 7 pellets)
Bullet Damage
5.4 × 7 (+0.124/boon)
Ammo
7 shells
Fire Rate
1.11/s
Reload
0.3s per shell (single reload)
Falloff
17m-42m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Slam Fire

Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. The rapid-fire burst is ideal for following up on Boot Kick marks or punishing low-mobility targets. It deals bonus Weapon Damage against troopers and neutrals.

Cooldown: 25s Duration: 5s Max Shots: 3 Fire Rate: +300% Current Health Damage: 2.5% Accuracy: -30% NPC Damage: +100% Weapon Damage (troopers and neutrals, not objectives)
2 Vitality

Boot Kick

Dash forward and kick the first enemy hit, dealing melee-scaled damage plus bonus spirit damage. Knocks the target back and marks them—shooting the marked target deals bonus spirit damage and removes the mark. Silver can change the direction the enemy is thrown by moving her aim after landing the kick.

Cooldown: 21s Damage: 0.9× melee + 25 (+2.0 spirit) Mark Duration: 3s (+2.0 spirit) Knockback: 300 force Leap Speed: 1200
3 Spirit

Entangling Bola

Throw a bola, dealing spirit damage, applying a slow and preventing movement abilities, stamina, or jumping. Excellent for locking down mobile targets and setting up Boot Kick engages.

Cooldown: 23s Damage: 40 (+1.6 spirit) Slow: -20% Move Speed Duration: 1.5s
4 Ultimate

Lycan Curse

Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions. Heals 30% missing health on transformation. **Rage System:** - Max Rage: 100 (+11/power) - Rage per damage dealt: 0.255 - In combat: +1% rage/s - Out of combat: -3% rage/s - Below 30% HP: +40 rage (+1.8/power) - Auto-triggers at 20% HP **Duration Extensions:** - Per bullet hit: +0.15s - Per light melee: +0.5s - Per heavy melee: +1.5s - Per 1% HP lost: +0.1s

Cooldown: 60s Duration: 15s Precast: 0.3s at 2.5 m/s Bonus Health: +125 (+15/power) Move Speed: +1.5 m/s Fire Rate: +60% (+0.45 spirit) Missing Health Heal: 30% Headshot Resist: -20%

Strengths

  • + High base HP (800) for a marksman allows aggressive positioning and trading in lane
  • + Slam Fire provides massive burst with +300% fire rate and current health-based damage
  • + Lycan Curse auto-triggers at 20% HP as a clutch survival tool, healing 30% missing health
  • + Strong chase potential with Boot Kick gap closer and up to +5.5 m/s move speed in transformation (T2)
  • + Duration extension mechanics reward sustained aggression—heavy melee adds 1.5s per hit
  • + 15% bullet and spirit resist (with T1) makes transformed Silver tanky for a marksman
  • + Boot Kick T3 applies -35% damage debuff for 5s, a powerful dueling and team fight tool
  • + Single-shell reload means Silver is always ready to shoot after brief pauses—no full reload commitment

Weaknesses

  • Lycan Curse has -20% headshot resist—skilled snipers punish transformed Silver
  • Low base fire rate (1.11/s) makes her weak outside of Slam Fire and transformation windows
  • 7-pellet spread weapon has damage falloff starting at 20m
  • Only 7-round clip requires frequent reloading even with single-shell reload
  • Slam Fire's -25% accuracy penalty limits effective range during burst window
  • Rage decays quickly out of combat (-3%/s)—cannot hold transformation for ambushes
  • Must commit to fights once transformed or lose the duration value
  • Boot Kick is the only mobility spell with a 21s base cooldown—vulnerable when it's down
  • Cannot secure minion then soul orb due to low fire rate—unique laning weakness