Lash
Male
Lash is a high-flying initiator who thrives on aggressive engagement and disrupting enemy team formations. He excels at closing gaps quickly with his grappling hook, punishing grouped enemies with his area abilities, and sustaining himself through life-stealing attacks. His ultimate can single-handedly turn team fights by picking off and slamming multiple enemies.
Base Stats
Vitality
- Health
- 750 (+50/boon)
- Stamina
- 3
- Move Speed
- 7.2 m/s
- Sprint Speed
- 9.3 m/s
Weapon
- DPS
- 49
- Bullet Damage
- 8.46 (+0.341/boon)
- Ammo
- 29
- Fire Rate
- 5.83/s
- Reload Time
- 2.35s
- Falloff
- 18m-54m
Abilities
Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. Rotation is restricted to 90 degrees. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt. Grants 50% lifesteal against heroes and 16% against non-heroes.
Death Slam
Focus on enemies to connect whips to them. After channeling for 2.3s, connected enemies are lifted and slammed into the ground. Throw range is 14m and scales with spirit range (+0.14). Your victims and any enemies in the landing zone will be damaged and slowed by 50% for 4s.
Strengths
- + Exceptional team fight disruption with ultimate that can grab multiple enemies
- + Superior mobility with air-based abilities and resets on dashes/jumps
- + Strong self-sustain through 50% lifesteal on Flog
- + Excellent initiation with Grapple + Ground Strike combo
- + Creative aerial gameplay with mid-air Ground Strike dives
- + Strong zoning potential with area damage and slows
- + High burst damage on grouped targets with Death Slam
Weaknesses
- − Ultimate has long channel time that can be interrupted or avoided
- − Vulnerable when abilities are on cooldown
- − Linear ability paths make him predictable
- − High cooldowns limit sustained engagement
- − Limited escape options if caught out of position
- − Susceptible to crowd control during ultimate channel
- − Anti-healing items significantly reduce his sustain