Lash

Lash

Male

Lash is a high-flying initiator who thrives on aggressive engagement and disrupting enemy team formations. He excels at closing gaps quickly with his grappling hook, punishing grouped enemies with his area abilities, and sustaining himself through life-stealing attacks. His ultimate can single-handedly turn team fights by picking off and slamming multiple enemies.

Base Stats

Vitality

Health
750 (+50/boon)
Stamina
3
Move Speed
7.2 m/s
Sprint Speed
9.3 m/s

Weapon

DPS
49
Bullet Damage
8.46 (+0.341/boon)
Ammo
29
Fire Rate
5.83/s
Reload Time
2.35s
Falloff
18m-54m

Abilities

1 Weapon

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. Rotation is restricted to 90 degrees. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Cooldown: 21s Damage: 54 Radius: 10m
2 Vitality

Grapple

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Cooldown: 35s Range: 30m
3 Spirit

Flog

Strike enemies in front of you with your whip, healing for a portion of the damage dealt. Grants 50% lifesteal against heroes and 16% against non-heroes.

Cooldown: 26s Damage: 65 Range: 20m
4 Ultimate

Death Slam

Focus on enemies to connect whips to them. After channeling for 2.3s, connected enemies are lifted and slammed into the ground. Throw range is 14m and scales with spirit range (+0.14). Your victims and any enemies in the landing zone will be damaged and slowed by 50% for 4s.

Cooldown: 170s Damage: 105 Slow: 50% for 4s

Strengths

  • + Exceptional team fight disruption with ultimate that can grab multiple enemies
  • + Superior mobility with air-based abilities and resets on dashes/jumps
  • + Strong self-sustain through 50% lifesteal on Flog
  • + Excellent initiation with Grapple + Ground Strike combo
  • + Creative aerial gameplay with mid-air Ground Strike dives
  • + Strong zoning potential with area damage and slows
  • + High burst damage on grouped targets with Death Slam

Weaknesses

  • Ultimate has long channel time that can be interrupted or avoided
  • Vulnerable when abilities are on cooldown
  • Linear ability paths make him predictable
  • High cooldowns limit sustained engagement
  • Limited escape options if caught out of position
  • Susceptible to crowd control during ultimate channel
  • Anti-healing items significantly reduce his sustain