Warden

Warden

Male

Warden is a **Brawler** who excels at locking down enemies and sustaining through fights. He uses his Alchemical Flask and Binding Word to control enemy movement and damage output, while Willpower and Last Stand provide the survivability needed to stay in the thick of combat. His playstyle revolves around aggressive positioning and punishing enemies who fail to escape his area-of-effect abilities.

Base Stats

Vitality

Health
775 (+58/boon)
Stamina
3
Move Speed
6.3 m/s
Sprint Speed
7.9 m/s

Weapon

DPS
66
Bullet Damage
17.34 (+0.38/boon)
Ammo
17
Fire Rate
3.81/s
Reload Time
2.9s
Falloff
20m-58m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Alchemical Flask

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits. The flask creates a lingering debuff that weakens the enemy's offensive capabilities for several seconds.

Cooldown: 12s Damage: 60 Duration: 7s Radius: 5.5m
2 Vitality

Willpower

Gain a Barrier and bonus move speed. This ability allows Warden to engage or disengage effectively while absorbing incoming fire with a temporary shield.

Cooldown: 40s Duration: 5s Barrier: 125 (+0.5 spirit) Move Speed: +15%
3 Spirit

Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized. This is a powerful tool for forcing enemies out of position or locking them down for a kill.

Cooldown: 34s Damage: 110 Duration: 1.75s Range: 15m
4 Ultimate

Last Stand

After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have 50% bullet and spirit resist. This ultimate can turn the tide of a team fight by providing massive area damage and sustain.

Cooldown: 155s Duration: 6s Radius: 12m DPS: 70 Channel Resist: 50% Bullet/Spirit

Strengths

  • + Strong area denial and crowd control with Binding Word and Alchemical Flask.
  • + High innate survivability through Willpower's barrier and Last Stand's resistances/healing.
  • + Excellent at punishing immobile heroes or those with low stamina.
  • + Strong lane presence due to weapon damage debuffs and movement slows.
  • + Last Stand provides massive team fight impact and self-sustain.
  • + Good weapon falloff range (up to 58m) allows for effective mid-range trading.
  • + Effective at securing soul orbs through melee-focused brawling.

Weaknesses

  • Binding Word is avoidable if the enemy has enough stamina or movement abilities to escape the radius.
  • Last Stand has a long 2s charge time, giving enemies time to react or displace him.
  • Very long ultimate cooldown (155s) makes him vulnerable when it's unavailable.
  • Reliant on landing skillshots (Flask) and positioning (Binding Word) to be effective.
  • Vulnerable to being kited if Willpower is on cooldown.
  • Slow reload time (2.9s) can leave him exposed during extended gunfights.
  • Weak to anti-healing and silence effects that prevent his defensive ability usage.