Warden
Male
Warden is a **Brawler** who excels at locking down enemies and sustaining through fights. He uses his Alchemical Flask and Binding Word to control enemy movement and damage output, while Willpower and Last Stand provide the survivability needed to stay in the thick of combat. His playstyle revolves around aggressive positioning and punishing enemies who fail to escape his area-of-effect abilities.
Base Stats
Vitality
- Health
- 775 (+58/boon)
- Stamina
- 3
- Move Speed
- 6.3 m/s
- Sprint Speed
- 7.9 m/s
Weapon
- DPS
- 66
- Bullet Damage
- 17.34 (+0.38/boon)
- Ammo
- 17
- Fire Rate
- 3.81/s
- Reload Time
- 2.9s
- Falloff
- 20m-58m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits. The flask creates a lingering debuff that weakens the enemy's offensive capabilities for several seconds.
Willpower
Gain a Barrier and bonus move speed. This ability allows Warden to engage or disengage effectively while absorbing incoming fire with a temporary shield.
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized. This is a powerful tool for forcing enemies out of position or locking them down for a kill.
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have 50% bullet and spirit resist. This ultimate can turn the tide of a team fight by providing massive area damage and sustain.
Strengths
- + Strong area denial and crowd control with Binding Word and Alchemical Flask.
- + High innate survivability through Willpower's barrier and Last Stand's resistances/healing.
- + Excellent at punishing immobile heroes or those with low stamina.
- + Strong lane presence due to weapon damage debuffs and movement slows.
- + Last Stand provides massive team fight impact and self-sustain.
- + Good weapon falloff range (up to 58m) allows for effective mid-range trading.
- + Effective at securing soul orbs through melee-focused brawling.
Weaknesses
- − Binding Word is avoidable if the enemy has enough stamina or movement abilities to escape the radius.
- − Last Stand has a long 2s charge time, giving enemies time to react or displace him.
- − Very long ultimate cooldown (155s) makes him vulnerable when it's unavailable.
- − Reliant on landing skillshots (Flask) and positioning (Binding Word) to be effective.
- − Vulnerable to being kited if Willpower is on cooldown.
- − Slow reload time (2.9s) can leave him exposed during extended gunfights.
- − Weak to anti-healing and silence effects that prevent his defensive ability usage.