Shiv

Shiv

Male

Shiv is a **Brawler** - a high-mobility assassin who thrives on aggressive trades and sustained combat. He uses a unique Rage mechanic to empower his abilities, allowing him to execute low-health targets and defer incoming damage to survive risky dives. His alternate fire (Spreadshot) provides recoil-based mobility for creative movement options.

Base Stats

Vitality

Health
800 (+45/boon)
Stamina
3
Move Speed
6.5 m/s
Sprint Speed
8.3 m/s
Stamina Regen Cooldown
6s

Weapon

DPS
52.2 (spreadshot, 6 pellets)
Bullet Damage
4.8 × 6 (+0.165/boon)
Ammo
10 rounds
Fire Rate
1.81/s
Reload Time
2.8s
Bullet Speed
609.6 m/s
Falloff
19.79m-41.15m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Serrated Knives

Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack. Ultimate Unlock: While rage is full, knives ricochet to another enemy and apply a slow to bleeding enemies.

Cooldown: 18s Charges: 2 (2s between charges) Bleed DPS/Stack: 10 (×0.15 spirit) Duration: 5s Slow: 35% Radius: 10m
2 Vitality

Slice and Dice

Perform a dash forward, damaging enemies along the path. Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Cooldown: 16s Damage: 25 (×1.0 melee) Range: 12m Dash Radius: 2.5m Vulnerability: +4% per stack
3 Spirit

Bloodletting

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage. Ultimate Unlock: While rage is full the amount of damage deferred is increased by 15%.

Cooldown: 20s Deferred: 25% (40% at full rage) Duration: 6s Clear on Activate: 40%
4 Ultimate

Killing Blow

Activate to jump in the direction forward with some small control and instantly kill enemies if their health is below the kill threshold, otherwise deal 200 damage to them. No longer unit targeted. Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains +8% bonus damage and special properties on his other abilities.

Cooldown: 145s Damage: 200 Threshold: 20% (+3% buffer) Range: 12m Full Rage Bonus Damage: 8%

Strengths

  • + High burst potential with Serrated Knives stacking bleed and Killing Blow execution threshold
  • + Excellent survivability through Bloodletting damage deferral, allowing aggressive dives and trades
  • + Strong mobility with Slice and Dice dash and alternate fire recoil for creative repositioning
  • + Rage mechanic provides an 8% base damage power spike, increasing with Killing Blow T2 in extended fights
  • + Effective at securing souls with Serrated Knives at range without consuming the knife
  • + Killing Blow cooldown reset (T3) enables multi-kill potential in team fights
  • + Strong lane presence with bleed damage pressure and high base health (800 HP)
  • + Melee-heavy playstyle allows 100% soul confirmation on last hits

Weaknesses

  • Reliant on building Rage to reach maximum effectiveness; without full rage, abilities lack their enhanced properties
  • Bloodletting only defers damage — he still takes it eventually if the active clear is on cooldown
  • Short effective weapon range (falloff starts at ~20m) limits his poke and forces close-range engagements
  • Vulnerable to crowd control that prevents him from activating Bloodletting or dashing
  • Killing Blow can miss against heroes who become untargetable or invincible (e.g. during Rescue Beam)
  • Anti-healing and burst damage can overwhelm Bloodletting if deferred damage stacks too high
  • Weak against heroes who can kite him outside of his 12m dash range
  • Long ultimate cooldown (145s) requires careful timing; wasting it on a miss is heavily punished