Overview
Enchanter’s Emblem is a Tier 2 Vitality item that provides Spirit Resist and health regeneration, while granting offensive bonuses when the user maintains high health. It is ideal for heroes who can safely poke from the backline or avoid direct engagement.
Stats
- Cost: 1,600 Souls
- Tier: 2 (Vitality)
- +15% Spirit Resist
- +2 Out of Combat Health Regen
- +15 Spirit Power (Conditional)
- +5% Cooldown Reduction (Conditional)
Passive
While you are above 65% health, gain bonus Spirit Power and Cooldown Reduction.
- Health Threshold: 65%
- Bonus Spirit Power: +15
- Bonus Cooldown Reduction: 5%
Spirit Scaling
This item does not have Spirit Power scaling.
When to Buy
- Purchase this item when you can consistently maintain high health to maximize the uptime of the bonus Spirit Power and Cooldown Reduction.
- It is a strong mid-game choice for spirit-based heroes who need a mix of survivability and offensive scaling.
- The Spirit Resist makes it effective against teams with heavy ability damage.
- The Out of Combat Health Regen helps you stay in the field longer by recovering from minor poke damage without returning to base.
Synergies
- Ivy: Her ability to fly and provide support from a distance allows her to stay above the health threshold while benefiting from the extra Spirit Power and Cooldown Reduction.
- Seven: As a zone control hero, Seven can often position himself safely behind his team or terrain, keeping the emblem’s bonuses active during team fights.