Overview
Extra Charge is a Tier 1 Spirit item that adds an additional charge to abilities with a charge system. It is ideal for heroes who rely on multiple ability casts for poke, wave clear, or burst damage.
Stats
- Cost: 800 Souls
- Tier: 1 (Spirit)
- +1 Bonus Ability Charges
- +7 Bonus Spirit Power for Charged Abilities
Passive
Adds one to your ability max charges.
- +1 Bonus Ability Charges
- +7 Bonus Spirit Power for Charged Abilities
Spirit Scaling
This item provides a flat +7 Spirit Power bonus specifically for abilities that use a charge system and does not scale with Spirit Power.
When to Buy
- Purchase this early on heroes with “Charged” abilities to gain a significant cooldown advantage in lane.
- Strong pick for increasing burst potential or sustained poke during the mid-game.
- Buy this as a component if you intend to build into Rapid Recharge for late-game scaling.
- Useful for heroes who need extra utility or area denial through multiple ability deployments.
Synergies
- Wraith: Increases the capacity of Card Trick, allowing for more frequent harassment and higher burst combos.
- Ivy: Grants an extra Entangling Thorns charge, significantly improving her area denial and wave clear efficiency.
- Seven: Provides an additional Lightning Ball, enhancing his ability to zone enemies and clear jungle camps quickly.