Grey Talon

Grey Talon

Male

Grey Talon is a **Marksman** who excels at long-range precision and aerial dominance. He uses his bow to deliver powerful charged shots and can take to the skies with Rain of Arrows to rain down damage from safety. His kit is built around high-damage projectiles and utility traps, making him a formidable threat in both lane and team fights.

Base Stats

Vitality

Health
750 (+38/boon)
Stamina
4
Move Speed
6.3 m/s
Sprint Speed
7.9 m/s

Weapon

DPS
41 (The Mourning Comes)
Bullet Damage
23.51 (+1.001/boon)
Ammo
17
Fire Rate
1.73/s
Reload Time
2.35s
Falloff
18m-54m

Melee

Light Melee
50 (+1.58/boon)
Heavy Melee
116 (+3.67/boon)

Abilities

1 Weapon

Charged Shot

Charge up a powerful shot that pierces through enemies. Hold Ability1 or Attack to hold the shot. This ability is Grey Talon's primary poke tool, allowing him to strike enemies from extreme distances and through cover.

Cooldown: 17s Damage: 80
2 Vitality

Rain of Arrows

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. AltCast for reduced jump height. Press Mantle to cancel the glide. This provides Grey Talon with a significant height advantage, making it easier to land shots and avoid ground-based threats.

Cooldown: 30s Duration: 7s Weapon Damage Bonus: 4
3 Spirit

Spirit Snare

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.

Cooldown: 34s Damage: 25 Radius: 6.5m Duration: 2.25s
4 Ultimate

Guided Owl

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold MoveForward to accelerate the owl. Press Mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl. If Grey Talon dies while controlling the owl, it will automatically detonate.

Cooldown: 110s Damage: 230 Stun: 0.75s Radius: 12m Duration: 20s Min Speed: 15 m/s Max Speed: 36 m/s

Strengths

  • + Exceptional long-range poke with Charged Shot, allowing him to harass enemies from safety and secure kills from afar.
  • + High vertical mobility with Rain of Arrows, providing a natural high-ground advantage and making him difficult to reach for melee heroes.
  • + Strong area denial and crowd control with Spirit Snare traps, which can be detonated early for surprise picks.
  • + Permanent scaling potential through Guided Owl kills, rewarding successful ultimate usage with increased spirit power.
  • + High bullet speed (495.3 m/s) makes landing long-range shots more reliable than other projectile-based heroes.
  • + Excellent at securing kills on fleeing enemies with the Guided Owl's global reach and controllable flight path.
  • + Multishot during Rain of Arrows provides significant wave clear and multi-target pressure during team fights.

Weaknesses

  • Near-average health (750 base, +38/boon) but immobile during Guided Owl channel, making him vulnerable to dives.
  • Highly dependent on landing skillshots; missing Charged Shot or Guided Owl significantly reduces his overall impact.
  • Rain of Arrows makes him a highly visible target in the air, vulnerable to focused fire from hitscan heroes.
  • Long reload time (2.35s) can leave him defenseless during intense trades or when being pressured.
  • Guided Owl leaves him stationary and completely vulnerable to ganks while he is controlling the spirit bird.
  • Weak against heroes who can close the gap quickly or have strong vertical mobility to contest him in the air.
  • Spirit Snare has a long arm time (2s), requiring careful prediction or teammate setup to be effective.