Overview
Dispel Magic (formerly Debuff Remover) is a Tier 3 Vitality item that provides Tech Resist and an active purge for non-ultimate debuffs. It is a vital defensive tool for heroes who need to survive heavy crowd control or persistent damage-over-time effects. It no longer builds from Debuff Reducer.
Stats
- Cost: 3200 Souls
- Tier: 3 (Vitality)
- +16% Tech Resist
Active
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
- Cooldown: 40s
- Heal: 250 HP
- Move Speed Bonus: +2.0m/s
- Buff Duration: 3s
Passive
Passively provides Tech Resist, reducing incoming spirit damage.
- +16% Tech Resist
Spirit Scaling
This item does not scale with Spirit Power.
When to Buy
- Purchase when facing heroes with high-impact non-ultimate debuffs such as Infernus (Afterburn), Seven (Static Charge), or Warden (Binding Word).
- Essential for frontliners and initiators to reduce the duration of incoming crowd control, allowing for faster recovery in team fights.
- Strong counter to “delayed” abilities and items like Mirage’s Djinn’s Mark or the initial debuff of Knockdown.
- Buy in the mid-to-late game when the enemy team has accumulated multiple debuff-applying items like Decay or Silence Wave.
Synergies
- Abrams: As a primary frontline tank, the Tech Resist helps against spirit damage, while the active purge can remove slows that hinder his positioning.
- Mo & Krill: Allows them to purge silences or slows after an initiation, ensuring they can use their abilities to survive or secure kills.
- Haze: Provides a vital escape tool against non-stun debuffs that would otherwise prevent her from using Smoke Bomb to disengage.