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Walker

Walkers are the second line of defense in each lane, protecting the Patron along with Guardians. They are large metal automatons that serve as significant obstacles for the opposing team.

Stats

Health

Damage

Time-Based Damage Resistance

Walkers start with high resistance that decays over the course of the match:

Overview

Walkers are the second line of defense in each lane and can only be damaged after their corresponding Guardian has been destroyed. There are 3 Walkers on each team, one in each lane.

Attacks

Fire Beam

Channels a constantly damaging beam onto a target. Deals 2% Max HP per second as damage.

Stomp

The Walker stomps the ground if an enemy gets within 15.2m.

Fireballs (Rocket Barrage)

Launches a volley of 6 projectiles.

Resistances

Multi-Hero Resistance

Walkers take less weapon damage when multiple enemies are within 50.8m:

Backdoor Protection

Represented by a green circular effect, backdoor protection activates if the lane hasn’t been pushed to the Walker’s position (based on the last trooper wave).

Destruction Rewards

Destroying a Walker awards a total of 4000 Souls and unlocks one Extra Slot for the entire team.

Soul Distribution