Ziplines
Ziplines (also known as “Transit Lines” or “Hyperlines”) are the primary method of long-distance transportation in Deadlock. They run from each team’s base down the three lanes, with availability depending on how far a team’s Troopers have pushed.
Lane Names and Colors
Each lane has a unique name, though most characters refer to them by color. Some characters occasionally use the lanes’ actual names.
- York Ave.: Yellow
- Broadway: Blue
- Park Ave.: Green
Basic Mechanics
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero’s base speed. Blue (Broadway) ziplines have improved attach speed compared to other lanes. Using a Zipline refreshes the hero’s air dash and double jump. Pressing the down key (Ctrl by default) drops the hero from the Zipline while preserving momentum.
Zipline Speed Boost & Express
The ‘Zipline Speed Boost’ (F by default) can be activated while riding to grant the ‘Zipline Boosted’ buff. This ability has the following properties:
- Speed Increase: +80% travel speed
- Duration: 32 seconds
- Cooldown: 360 seconds (6 minutes)
- Initial Unlock Time: 280 seconds (4 minutes 40 seconds) into a match
Destroying a base guardian permanently applies this 80% boost to its corresponding Zipline, turning it into an ‘Express Line’. Additionally, the Movement Powerup increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.
Combat Interactions
Usage Lockout
Taking damage from an enemy hero prevents you from attaching to a Zipline for 3 seconds.
Getting Knocked Off
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
- Damage: 15% of max health (shown as ‘Hyperline’, reducible by Spirit Resist).
- Stun: 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
- Fall: The hero falls directly down from the Zipline.
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off. Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, Mirage’s Djinn’s Mark is treated as a DoT for this purpose.