Kelvin
Male
Kelvin is a support-oriented spirit hero who excels at controlling teamfights and protecting allies through his array of freezing abilities. His kit centers around area denial, movement manipulation, and sustain, making him ideal for supporting teammates while slowly whittling down opponents. Kelvin's Ice Path provides crucial mobility advantages for the entire team, while his Frozen Shelter creates temporary safe zones that can turn the tide of engagements.
Base Stats
Vitality
- Health
- 850 (+58/boon)
- Stamina
- 3
- Move Speed
- 6.7 m/s
- Sprint Speed
- 7.8 m/s
Weapon
- DPS
- 71
- Bullet Damage
- 18.6 (+0.418/boon)
- Ammo
- 14
- Fire Rate
- 3.81/s
- Reload Time
- 2.59s
- Bullet Speed
- 160 m/s
Abilities
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies. Now impacts on Ice Path. Heals allies in the base ability (60 + 0.8 Spirit Scaling). Comes with 2 charges.
Ice Path
Create a floating ice trail that grants movement speed bonuses to Kelvin and allies while providing slow resistance. Enemies can also traverse the path. Press Dash or Crouch to travel vertically.
Arctic Beam
Channel a freezing beam that deals damage and progressively slows enemies' movement speed and fire rate. You can cast Frost Grenade and items while using it. Movement speed is reduced while channeling. The beam can collect souls.
Frozen Shelter
Create a massive ice dome around a target (8m unit target) that makes Kelvin and allies invulnerable while inside. Can be self-cast to create it around yourself. Can be canceled without canceling Arctic Beam. Allies rapidly regenerate health while enemies outside are slowed.
Strengths
- + Excellent team protection with invulnerable dome and area healing
- + Strong zoning potential through slowing abilities and ice walls
- + Ice Path provides game-changing mobility for the entire team
- + Multiple slows and movement penalties cripple enemy positioning
- + Good spirit scaling on all abilities for late-game impact
- + Arctic Beam offers consistent damage with anti-mobility debuffs
- + Versatile kit allows for both aggressive and defensive playstyles
Weaknesses
- − Low base damage requires ability-focused builds for kills
- − Ice Path timing is crucial and can be wasted easily
- − Frozen Shelter has very long cooldown requiring perfect timing
- − Limited burst damage makes securing kills challenging
- − Slow movement while channeling Arctic Beam creates vulnerability
- − Reliant on team follow-up to maximize control potential
- − Weak 1v1 dueling capability without ability cooldowns available