Kelvin

Kelvin

Male

Kelvin is a support-oriented spirit hero who excels at controlling teamfights and protecting allies through his array of freezing abilities. His kit centers around area denial, movement manipulation, and sustain, making him ideal for supporting teammates while slowly whittling down opponents. Kelvin's Ice Path provides crucial mobility advantages for the entire team, while his Frozen Shelter creates temporary safe zones that can turn the tide of engagements.

Base Stats

Vitality

Health
850 (+58/boon)
Stamina
3
Move Speed
6.7 m/s
Sprint Speed
7.8 m/s

Weapon

DPS
71
Bullet Damage
18.6 (+0.418/boon)
Ammo
14
Fire Rate
3.81/s
Reload Time
2.59s
Bullet Speed
160 m/s

Abilities

1 Weapon

Frost Grenade

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies. Now impacts on Ice Path. Heals allies in the base ability (60 + 0.8 Spirit Scaling). Comes with 2 charges.

Cooldown: 30s Damage: 60 (+0.91 spirit) Duration: 4s Radius: 6m Charges: 2 Heal: 60 (+0.8 spirit)
2 Vitality

Ice Path

Create a floating ice trail that grants movement speed bonuses to Kelvin and allies while providing slow resistance. Enemies can also traverse the path. Press Dash or Crouch to travel vertically.

Cooldown: 50s Duration: 8s Move Speed: +2 m/s Sprint Speed: +2 m/s
3 Spirit

Arctic Beam

Channel a freezing beam that deals damage and progressively slows enemies' movement speed and fire rate. You can cast Frost Grenade and items while using it. Movement speed is reduced while channeling. The beam can collect souls.

Cooldown: 28s Duration: 5s DPS: 45 (+0.5 spirit) Range: 25m Max Fire Rate Reduction: -20% Max Slow: -20%
4 Ultimate

Frozen Shelter

Create a massive ice dome around a target (8m unit target) that makes Kelvin and allies invulnerable while inside. Can be self-cast to create it around yourself. Can be canceled without canceling Arctic Beam. Allies rapidly regenerate health while enemies outside are slowed.

Cooldown: 185s Duration: 5s Radius: 10m Health Regen: 90 (+0 spirit)

Strengths

  • + Excellent team protection with invulnerable dome and area healing
  • + Strong zoning potential through slowing abilities and ice walls
  • + Ice Path provides game-changing mobility for the entire team
  • + Multiple slows and movement penalties cripple enemy positioning
  • + Good spirit scaling on all abilities for late-game impact
  • + Arctic Beam offers consistent damage with anti-mobility debuffs
  • + Versatile kit allows for both aggressive and defensive playstyles

Weaknesses

  • Low base damage requires ability-focused builds for kills
  • Ice Path timing is crucial and can be wasted easily
  • Frozen Shelter has very long cooldown requiring perfect timing
  • Limited burst damage makes securing kills challenging
  • Slow movement while channeling Arctic Beam creates vulnerability
  • Reliant on team follow-up to maximize control potential
  • Weak 1v1 dueling capability without ability cooldowns available