Billy
Male
Billy is a **Brawler** who thrives in the thick of combat, using his bat and head-first charges to disrupt enemies. He excels at close-quarters combat, where his melee-focused kit allows him to sustain himself and amplify his weapon damage. Perfect for players who enjoy aggressive, high-impact playstyles that reward mechanical skill and positioning.
Base Stats
Vitality
- Health
- 820 (+53/boon)
- Health Regen
- 2/s
- Stamina
- 3
- Move Speed
- 7.0 m/s
- Sprint Speed
- 8.6 m/s
Weapon
- DPS
- 74
- Bullet Damage
- 6.3 (+0.165/boon)
- Ammo
- 30
- Fire Rate
- 11.8/s
- Reload Time
- 2.9s
- Falloff
- 14m-32m
Melee
- Light Melee
- 50 (+1.58/boon)
- Heavy Melee
- 116 (+3.67/boon)
Abilities
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals Spirit Damage and applies knockup. This ability effectively procs the melee effects for Blasted, making it a core part of Billy's sustain loop.
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. This ability serves as both a reliable gap closer and a powerful disruption tool, allowing Billy to isolate targets or escape dangerous situations. Cooldown is reduced by 50% on impact.
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim. Active: Empower your weapons. Melee boosts max health and bullets are amplified against wrecked enemies. Deal melee damage to remain Blasted longer (bullet damage no longer extends the duration).
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal Spirit Damage. The chain breaks if you lose line of sight for a short while. Always goes on full cooldown after interruption.
Strengths
- + High sustain in fights through melee hits restoring ammo and boosting health via Blasted.
- + Excellent crowd control with knockups from Bashdown and launches from Rising Ram.
- + Strong lane presence due to melee-heavy playstyle ensuring 100% soul confirmation on last hits.
- + High mobility for a brawler with a 8.6 m/s sprint speed and a gap-closing charge.
- + Devastating close-range DPS when combining melee hits with amplified bullet damage.
- + Effective at disrupting enemy movement and preventing escapes with the Chain Gang tether.
- + Can easily secure Sinner's Sacrifice due to high melee damage and health scaling.
- + Scales well into the late game with health-based damage and innate resistances.
Weaknesses
- − Heavily reliant on closing the gap; vulnerable to being kited by long-range heroes.
- − Long ultimate cooldown (150s) makes him less impactful when Chain Gang is unavailable.
- − Chain Gang can be broken by losing line of sight, requiring precise positioning.
- − High reliance on landing melee hits to maintain power spikes and sustain.
- − Vulnerable to anti-healing and damage reduction items that counter his brawling style.
- − Rising Ram can put him in dangerous positions if the charge is miscalculated.
- − Bullet falloff starts early (14m), forcing him to stay in the danger zone to be effective.
- − Limited effectiveness in open areas where cover is sparse and enemies can maintain distance.