Victor
Male
Victor is a **Brawler** who harnesses pain into power, using his abilities to sustain himself through intense combat. He channels incoming damage into shocking bolts and auras of suffering, punishing enemies who dare to engage him. With the ability to reanimate after taking lethal damage, Victor is a persistent threat that forces opponents to kill him twice.
Base Stats
Vitality
- Health
- 770 (+39/boon)
- Stamina
- 3
- Move Speed
- 6.3 m/s
- Sprint Speed
- 7.4 m/s
Weapon
- DPS
- 65.7
- Bullet Damage
- 13 (+0.33/boon)
- Ammo
- 24
- Fire Rate
- 5.05/s
- Reload Time
- 2.4s
- Falloff
- 20m-58m
Melee
- Light Melee
- 50 (+1.58/boon) | Heavy Melee: 116 (+3.67/boon)
Abilities
Pain Battery
Pain Battery starts charged. Activating the ability fires 7 shocking bolts, dealing spirit damage once per target. Range: 28m.
Jumpstart
Deal spirit damage to yourself, equal to 15% of your current health. Then, gain bonus regeneration and bonus move speed, decaying over time.
Aura of Suffering
Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount. Victor takes 70% of the damage dealt to himself. Can be activated on the zipline.
Shocking Reanimation
Self-revive: Victor reanimates himself after taking lethal damage, dealing spirit damage and applying a stun to nearby enemies in the impact radius. On lethal damage, immediately applies a heavy diminishing slow to nearby enemies. Victor respawns with 50% of his maximum health. Does NOT revive allies.
Strengths
- + High innate survivability through health regeneration and missing health heals
- + Punishes enemies for dealing damage to him via Pain Battery
- + Strong area-of-effect presence with Aura of Suffering
- + Capable of purging debuffs and increasing mobility with Jumpstart
- + Extremely difficult to permanently eliminate due to Shocking Reanimation
- + Effective at disrupting groups with stuns and slows
Weaknesses
- − Abilities require Victor to damage himself, making him vulnerable if mismanaged
- − Aura of Suffering requires close proximity to enemies to be effective
- − Long ultimate cooldown (240s) makes him vulnerable when it's unavailable
- − Reliant on being hit to charge Pain Battery, which can be avoided by disciplined enemies
- − Jumpstart's self-damage is a significant portion of current health (15%)
- − Lacks long-range engagement tools, making him susceptible to kiting