Overview
Plated Armor is a late-game defensive item that drastically reduces incoming weapon damage and negates powerful on-hit effects. It is an essential purchase for tanks or frontliners facing high-fire-rate carries like Haze or Infernus.
Stats
- Cost: 6400 Souls
- Tier: 4 (Vitality)
- +100 Bonus Health
Passive
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
- 30% Deflection Chance
- 50% On-Hit Prevention Chance
When to Buy
- Buy when facing enemies that rely heavily on on-hit effects (e.g., Haze’s Fixation, Infernus’s Afterburn).
- Strong against builds utilizing Ricochet, Siphon Bullets, or Toxic Bullets as it can block these effects.
- Effective in late-game scenarios where weapon damage is the primary threat.
- Be cautious if the enemy team builds Armor Piercing Rounds, as it counters this item’s deflection.
Synergies
- Abrams: Synergizes with his high durability and regeneration, making him nearly unkillable against bullet damage.
- Mo & Krill: Allows them to close the gap and maintain crowd control without being shredded by focus fire.
- McGinnis: Provides necessary survival while she exerts zone control with her turrets and heavy weapon.