Patron
A Patron is a deity that takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team’s Patron. The two Patrons are the Amber Hand and the Sapphire Flame.
Overview
Patrons are found hovering in each team’s base. In its first phase, the Patron is invulnerable until both Shrines are destroyed.
Combat Mechanics
- Primary Attack: A slow-moving beam of energy that deals heavy damage over time. The beam does not lock onto targets and can be dodged.
- With Shrines Active: The laser deals 440 DPS to Heroes and 80 DPS to NPCs.
- After Shrines Destroyed: The laser’s damage increases to 780 DPS to Heroes and 210 DPS to NPCs.
- Max Health Damage: In both states, the laser deals an additional 3% of the target’s maximum health per second.
- Health Regeneration: The Patron is the only structure that regenerates health out of combat, restoring 120 health/s.
- Backdoor Protection: Increases regeneration to 75 health/s when no enemy Troopers are nearby.
Phase Transition
After its health bar is depleted, the Patron enters its second phase. It becomes invulnerable and moves into a small pit within the base over 12 seconds. Once it finishes traveling, it becomes vulnerable as a Weakened Patron.
Defeating the Patron’s first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see Last Stand Buff).
Phase 1 Stats
- Base Health: 5625
- Health Regen: 120/s
- Bullet Resist: 0%
- Spirit Resist: 0%
- DPS: 440
- Range: 76.2m
- Move Speed: 5.1 m/s
Weakened Patron (Phase 2)
In its second phase, the Patron loses its limbs and hovers inside the pit of its team’s base. It has significantly more health than the first phase.
Weakened Patron Stats
- Base Health: 10125
- Health Regen: 120/s
- Bullet Resist: 0%
- Spirit Resist: 0%
- DPS: 75
- Range: 28m (Pulse Radius)
Weakened Patron Mechanics
- Damage Pulse: Deals 75 damage every second to nearby enemies within a 28m radius.
- Pit Immunity: Similar to Mid Boss, the Patron is immune to all incoming damage from outside the pit, forcing players to enter the pit to damage it.
- Defender Resistance: The Weakened Patron gains damage resistance when defenders are present in the pit:
- 1 Ally in Pit (>2s): 50% damage resistance.
- 2+ Allies in Pit: 100% damage resistance.
Health Scaling
The Patron’s maximum health increases as the match progresses.
| Phase | Scaling Starts At | Max Health Gained per Minute |
|---|---|---|
| Phase 1 | 20 minutes | 250 |
| Phase 2 | 1 minute | 450 |