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Patron

A Patron is a deity that takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team’s Patron. The two Patrons are the Amber Hand and the Sapphire Flame.

Overview

Patrons are found hovering in each team’s base. In its first phase, the Patron is invulnerable until both Shrines are destroyed.

Combat Mechanics

Phase Transition

After its health bar is depleted, the Patron enters its second phase. It becomes invulnerable and moves into a small pit within the base over 12 seconds. Once it finishes traveling, it becomes vulnerable as a Weakened Patron.

Defeating the Patron’s first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see Last Stand Buff).

Phase 1 Stats

Weakened Patron (Phase 2)

In its second phase, the Patron loses its limbs and hovers inside the pit of its team’s base. It has significantly more health than the first phase.

Weakened Patron Stats

Weakened Patron Mechanics

Health Scaling

The Patron’s maximum health increases as the match progresses.

PhaseScaling Starts AtMax Health Gained per Minute
Phase 120 minutes250
Phase 21 minute450