Viscous

Viscous

Male

Viscous is a **Mystic** - a versatile utility hero that focuses on area denial and survivability through goo-based abilities. He excels at disrupting enemy positioning with Puddle Punch and Goo Ball while providing critical saves for himself or allies with The Cube. Perfect for players who enjoy controlling the battlefield and protecting teammates with high-impact utility.

Base Stats

Vitality

Health
750 (+44/boon)
Stamina
3
Move Speed
7.2 m/s
Sprint Speed
8.8 m/s

Weapon

DPS
49
Bullet Damage
10.34 (+0.36/boon)
Ammo
20
Fire Rate
4.76/s
Reload Time
2.5s
Falloff
20m-58m

Melee

Light Melee
63 (+1.58/boon)
Heavy Melee
116 (+2.91/boon)

Abilities

1 Weapon

Splatter

Throw a ball of goo that bounces twice by default, deals damage and leaves puddles of goo behind that apply movement slow to enemies and increase slide distance by 60% for you and allies. Multiple hit damage reduced (50/38/26%).

Cooldown: 26s Damage: 55 (+0.7 spirit) Radius: 5m Puddle Duration: 10s Bounces: 2
2 Vitality

The Cube

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Mantle to escape early.

Cooldown: 42s Duration: 3s Bonus Health Regen: 40
3 Spirit

Puddle Punch

Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage plus +20 bonus damage and applies a slow. Grants +30% Air Control to yourself and allies. Acts as close range for item procs (like Point Blank). Charge Time: 1.7s | Wind Up: 0.2s.

Cooldown: 21s Damage: 20 (+0.6× melee) Radius: 4m Slow: 30% Slow Duration: 3s Displacement Duration: 0.6s
4 Ultimate

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants Bullet and Spirit resist, bounces off walls and can double jump. Can use abilities and items while rolling. No longer can carry Urn. Targets are immune to repeat stuns for 1.35s after being hit.

Cooldown: 150s Damage: 110 Duration: 11s Stun: 0.5s Lockout: 1.35s Radius: 1.4m Bullet Resist: 35% Spirit Resist: 35%

Strengths

  • + Excellent at securing soul orbs in lane with Splatter's area damage.
  • + High utility with The Cube, providing a "Sustain Duo" synergy by protecting and healing allies.
  • + Strong "CC Chain" setup with Puddle Punch knockups and Splatter slows.
  • + Massive survivability in team fights with Goo Ball's 35% base Bullet and Spirit resistance, increased by 20% at T2.
  • + Great at contesting objectives like the Urn or Sinner's Sacrifice using Goo Ball's disruption.
  • + High mobility for rotations and ganks thanks to Goo Ball's bouncing and double jump.
  • + Can safely confirm souls with melee-range Puddle Punch (T3) to maximize income.

Weaknesses

  • Long cooldowns on utility spells make him vulnerable if caught without them.
  • Projectile weapon "Deep Sea Interpreter" has travel time, making long-range trades difficult.
  • The Cube can accidentally grief teammates by preventing them from acting at critical moments.
  • Goo Ball is predictable and can be avoided by enemies with good stamina management.
  • Lacks innate burst damage, relying on spirit scaling and teammates to finish kills.
  • Vulnerable to being kited in open lanes like Blue Lane when Goo Ball is down.
  • Puddle Punch can be parried by skilled opponents, leading to wasted cooldowns.