Haze
Female
Haze is a stealth assassin who excels at isolating and eliminating targets from the shadows. Her kit revolves around invisibility, crowd control, and devastating close-range damage. She uses Sleep Dagger to disable enemies before unloading her rapid-fire weapons, and her Bullet Dance ultimate allows her to melt multiple foes while evading return fire.
Base Stats
Vitality
- Health
- 700 (+33/boon)
- Stamina
- 3
- Move Speed
- 8.2 m/s
- Sprint Speed
- 9.8 m/s
Weapon
- DPS
- 50
- Bullet Damage
- 5.26 (+0.143/boon)
- Ammo
- 25
- Fire Rate
- 9.52/s
- Reload Time
- 2.35s
Abilities
Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
Bullet Dance
Enter a flurry, firing your weapon at enemies in a cone in the direction you are aiming with perfect accuracy and added Bullet Damage. Targeting is no longer a full radius around you. You cannot slide while using Bullet Dance.
Strengths
- + Exceptional close-range burst damage with rapid-fire weapon and Fixation stacks
- + Powerful stealth engagement with Smoke Bomb for surprise attacks
- + Strong crowd control through Sleep Dagger to lock down targets
- + Devastating team fight ultimate that shreds multiple enemies
- + Good mobility with enhanced sprint speed during Smoke Bomb
- + Lifesteal sustain after invisibility fades
- + High skill ceiling with excellent outplay potential
Weaknesses
- − Squishy with no defensive abilities outside of invisibility
- − Sleep Dagger can be cleansed by damage, reducing combo reliability
- − Vulnerable when Smoke Bomb is on cooldown
- − Struggles against teams with detection abilities or crowd control
- − Bullet Dance is easy to counter (walk out, interrupt)