Overview
Counterspell is a Tier 3 Vitality item that allows players to parry enemy abilities and items to negate their effects. It is best suited for frontline brawlers who can time their parries to survive high-impact spells and gain a temporary combat buff.
Stats
- Cost: 3200 Souls
- Tier: 3 (Vitality)
- +100 Bonus Health
- +8 Spirit Power
Passive
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry, you are healed and gain increased movement speed and spirit power.
- Cooldown: 20s
- Spell Parry Duration: 0.8s
- Heal on Success: 150
- Move Speed Bonus: +1.75m/s
- Spirit Power Bonus: +20
- Buff Duration: 6s
Spirit Scaling
This item does not have Spirit Power scaling for its effects.
When to Buy
- Purchase this to counter heroes with predictable, high-impact abilities that can be parried, such as Lash’s Death Slam.
- Effective against heroes who rely on stacking effects like Haze (Fixation) or Mirage (Djinn’s Mark), as it prevents stack build-up during the parry duration.
- Strong for melee heroes who are frequently in range to utilize the parry mechanic during trades and team fights.
- Note that while it prevents damage from a Walker’s stomp, it does not prevent the associated stun.
Synergies
- Abrams: As a frontline brawler constantly in melee range, he can easily bait out and parry abilities to sustain himself in the middle of a fight.
- Mo & Krill: Provides a defensive tool to negate enemy counter-play while they are diving and disrupting the enemy team.
- Lash: Allows him to protect himself from being pulled or bursted down when he initiates with his high-mobility kit.