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Patch 6169 - Rem Release Update

Date: January 26, 2026 Client Version: 6164 → 6169 Source Revision: 10398953 → 10400989

New Hero: Rem

Rem (hero_familiar) is now fully playable with complete ability data and weapon stats.

Base Stats

StatValue
Max Health650 (+29/boon)
Health Regen2/s
Move Speed7.2m/s
Sprint Speed4.0m/s
Stamina3
Bullet Resist0%
Spirit Resist0%
Melee Resist-5%
Light Melee50
Heavy Melee116
Crit Damage Bonus-20%
Crit Damage Taken-10%

Weapon Stats

StatValue
Bullet Damage16
Fire Rate3.85 RPS
Clip Size13
Reload Time2.0s
DPS61.5
Sustained DPS38.7
Falloff Start20m
Falloff End58m
Falloff Min10%

Rem has the weakest gun in the game - pure support hero.

Abilities

1. Pillow Toss (ability_familiar_ability02)

Throw a pillow dealing spirit damage and knockback. Landing hits reduces cooldown of other abilities.

StatValue
Damage75 (+1.6x spirit)
Fading Slow45%
Effect Duration3s
Radius5m
Range40m
Cooldown25s
CD Reduce on Hit-4s

Upgrades:

2. Tag Along (ability_familiar_attach)

Attach to an ally, healing them and granting movement speed. Hop off for burst heal based on missing health.

StatValue
Heal Per Second28 (+0.44x spirit)
Missing HP Burst15% (+0.03x spirit)
Duration5.5s
Move Speed Bonus+4m/s
Range23m
Cooldown40s

Upgrades:

3. Lil Helpers (ability_familiar_helpinghands)

Passive minions that patrol around you. Can infest NPCs or follow allies.

StatValue
Helper Count1
Spirit Resist Aura+15%
Move Speed Aura+3m/s
Infest Heal14/3s (+0.1x)
Infest Damage Taken+35%
Helper Downtime15.1s

Upgrades:

4. Naptime (ability_familiar_ability01) - Ultimate

Channel to put enemies in a large area to sleep. They wake up taking spirit damage.

StatValue
Wake Damage120 (+1.6x spirit)
Sleep Duration4.25s
Channel Time1.9s
Radius20m
Range24m
Cooldown175s
Sleep Move Speed1.5m/s
Min Sleep Time0.5s

Upgrades:

Lore

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.

So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.


Balance Changes

Graves (hero_necro)

Bullet Damage Scaling Nerf

StatBeforeAfterChange
Bullet Damage per Boon0.100.06-40%
Spirit Scaling (BulletDmg)0.030Removed

Graves’ gun scaling has been significantly nerfed. Previously gained 0.1 bullet damage per boon plus 0.03 per spirit power. Now only gains 0.06 per boon with no spirit scaling on bullet damage.

Impact: Gun builds on Graves are weaker. This pushes him further toward ability-focused playstyles.

Silver (hero_werewolf) - Unreleased

Bullet Damage Scaling Nerf

StatBeforeAfterChange
Bullet Damage per Boon0.18720.168-10.3%

Minor nerf to Silver’s gun scaling. Silver is not yet released.


UI/Text Changes


Summary

This patch primarily introduces Rem as the newest hero - a spirit support with extremely low HP (650 base) who attaches to allies to enable them with healing, buffs, and CC. The patch also includes a targeted nerf to Graves’ gun scaling.

Key Takeaways

  1. Rem is a pure support - Worst gun in the game, build full spirit
  2. Tag Along T3 is massive - +15% tech power and +35 spirit to carry after hop off
  3. Naptime has 175s CD - Consider Refresher for double ult
  4. Graves gun builds nerfed - Spirit scaling on bullet damage removed entirely, boon scaling -40%
  5. Silver (unreleased) tweaked - Minor gun scaling adjustment