Deadlock Patch Analysis - 2026-01-27
Generated: 2026-01-29T23:35:27.573Z Changes analyzed: 2
Deadlock Patch Analysis - January 27, 2026
Patch Date: 2026-01-27 Analysis Generated: 2026-01-29 Source Commits: 6cb695c → d9dcb61
Executive Summary
This patch is primarily a data foundation update for Rem alongside minor Shiv ability adjustments. Rem receives comprehensive weapon and ability data entries that were previously missing, plus several stat tweaks. Shiv’s Serrated Knives gets a new cooldown structure with charge-based mechanics. All other hero changes affect unreleased development heroes only.
Hero Changes
Rem (hero_familiar) - RELEASED
Rem receives substantial data population and several balance adjustments:
Stat Changes
| Stat | Before | After | Change |
|---|---|---|---|
| Ground Dash Duration | 0.70s | 0.68s | -0.02s (2.9% faster recovery) |
| Max Health per Level | +30 | +29 | -1 HP/level |
| Sprint Speed | 1.6 m/s | 4.0 m/s | +2.4 m/s (+150%) |
| Melee Resist | (none) | -5% | NEW: Takes 5% more melee damage |
Weapon Data (NEW - Previously Empty)
Rem’s weapon data was fully populated:
| Stat | Value |
|---|---|
| Bullet Speed | 160.0 |
| Bullet Damage | 16 |
| Rounds Per Second | 3.85 |
| Clip Size | 13 |
| Reload Time | 2.0s |
| Falloff Start/End | 19.99m / 57.51m |
| Falloff Scale | 100% → 10% |
| DPS | 61.5 |
| Sustained DPS | 38.7 |
| Weapon Type | Burst Fire, Medium Range |
Bound Abilities (NEW - Previously Empty)
Rem’s ability bindings were populated:
| Slot | Ability Name | Key |
|---|---|---|
| 1 | Pillow Toss | ability_familiar_ability02 |
| 2 | Tag Along | ability_familiar_attach |
| 3 | Lil Helpers | ability_familiar_helpinghands |
| 4 | Naptime | ability_familiar_ability01 |
Analysis
The stat changes suggest Valve is refining Rem’s mobility profile:
- Sprint speed buff (+150%) is massive - Rem can now rotate and chase significantly faster
- Dash duration reduction makes Rem slightly snappier
- HP scaling nerf (-1/level) and new melee vulnerability (-5% resist) offset the mobility gains
- Overall: More mobile but slightly squishier, especially against melee heroes
Shiv - RELEASED
Serrated Knives (ability_shiv_serrated_knives)
| Parameter | Before | After | Change |
|---|---|---|---|
| Ability Cooldown | (not set) | 40s | NEW base cooldown |
| Cooldown Between Charges | 0.05s | 1s | +0.95s |
| T1 Upgrade Cooldown Reduction | -15s (launch window only) | -15s launch window + -15s ability cooldown | Added ability CD reduction |
Analysis
This is a significant mechanical change to Serrated Knives:
- New 40s base cooldown introduces a longer window between full charge refreshes
- Charge interval increased 20x (0.05s → 1s) means you can’t spam all charges instantly
- T1 upgrade buffed to also reduce the new ability cooldown, not just launch window
Impact: Shiv players will need to be more deliberate about knife usage. The spread-out charge timing prevents burst-dumping all knives but the T1 upgrade becomes more valuable for reducing overall downtime.
Ability Data Additions
Rem’s Abilities (NEW)
Full ability data was added for all four of Rem’s abilities. This is data population, not balance changes, but documents the current values:
Naptime (Ultimate - Slot 4)
| Stat | Value |
|---|---|
| Cast Range | 24m |
| Channel Time | 1.9s |
| Cooldown | 175s |
| Sleep Duration | 4.25s |
| Sleep Move Speed | 1.5 m/s |
| Awake Damage | 120 (+1.6 spirit scaling) |
| Damage Threshold to Wake | 100 (+3.1 per power increase) |
| Radius | 20m |
Upgrades:
- T1: Consumes 1 stamina on wake, no stamina regen during sleep
- T2: Unstoppable while channeling, +30% damage resist while channeling
- T3: -40s cooldown
Pillow Toss (Slot 1)
| Stat | Value |
|---|---|
| Cast Range | 40m |
| Cooldown | 25s (12s between charges) |
| Charges | 1 |
| Damage | 75 (+1.6 spirit scaling) |
| Fading Slow | 45% |
| Effect Duration | 3s |
| CD Reduce on Hit | 4s |
Upgrades:
- T1: -7s cooldown
- T2: +40% fire rate slow
- T3: +90 damage, +2m radius
Tag Along (Slot 2)
| Stat | Value |
|---|---|
| Cast Range | 23m |
| Cooldown | 40s |
| Duration | 5.5s |
| Bonus Move Speed | +4 m/s |
| Healing/sec | 28 (+0.44 spirit scaling) |
| Missing HP Burst | 15% (+0.03 spirit scaling) |
Upgrades:
- T1: -8s cooldown
- T2: +20% barrier amp, +20% item duration, +20% item range
- T3: +15% tech power, +35 spirit power, 10s hop-off effect duration
Lil Helpers (Slot 3)
| Stat | Value |
|---|---|
| Cast Range | 45m |
| Helper Count | 1 (base) |
| Helpers Per Patrol | 4 |
| Downtime Duration | 15.1s |
| Infest Heal | 14 (+0.1 spirit scaling) every 3s |
| Infest Duration (Player) | 8s |
| Infest Duration (NPC) | 50s |
| Tech Armor Gain | 15 |
Upgrades:
- T1: +1 helper
- T2: +8 tech armor, +1 m/s bonus move speed
- T3: +2 helpers, +15% infest damage taken reduction
Item Changes
StreetBrawl Mode Flag (NEW)
A new StreetBrawl boolean was added to all items. This is infrastructure for a new game mode - the flag determines which items are available in “Street Brawl” mode.
Items marked StreetBrawl: true (available in Street Brawl):
- Basic Magazine
- Monster Rounds
- Mystic Vulnerability
- Extra Spirit
- Quicksilver Reload
- Restorative Locket
- Arcane Surge
- Intensifying Magazine
- Knockout
- Tesla Bullets
- Kinetic Dash
Most items are marked false, suggesting Street Brawl is a limited item pool mode.
Minor Item Changes
| Item | Change |
|---|---|
| (Internal Test Item) | Activation changed from “Press” to “OnRelease” |
Unreleased Hero Data Cleanup
The following changes affect unreleased development heroes and have no gameplay impact:
hero_necro (Unreleased)
| Parameter | Before | After |
|---|---|---|
| BulletDamage Scaling | 0.1 | 0.06 |
| Spirit → BulletDamage | 0.03 | Removed |
hero_werewolf (Unreleased)
| Parameter | Before | After |
|---|---|---|
| BulletDamage Scaling | 0.1872 | 0.168 |
Meta Impact Assessment
Winners
- Rem - The sprint speed buff is enormous. Rem can now rotate between lanes faster than most heroes and chase/escape more effectively. The mobility increase outweighs the durability nerfs for skilled players.
Losers
- Shiv (slight) - The Serrated Knives rework introduces more cooldown management. Players who relied on burst-dumping all knives will need to adapt to the new charge timing.
Neutral
- All other released heroes - No changes
Developer Priorities
This patch reveals several Valve priorities:
-
Rem data completion - Rem’s weapon and ability data was largely empty before this patch. This suggests Rem may have been partially broken or inconsistent in certain edge cases.
-
Street Brawl mode - The new item flag system indicates a new game mode is in development with a restricted item pool.
-
Unreleased hero iteration - Continued work on
hero_necroandhero_werewolfsuggests these heroes are in active development. -
Charge-based ability refinement - The Shiv changes show Valve is standardizing how charge-based abilities work with explicit cooldowns.
Conclusion
This is a low-impact balance patch focused primarily on Rem data population and Shiv ability mechanics refinement. The Rem sprint speed buff is the most significant gameplay change - expect to see Rem players rotating and roaming more aggressively. The Street Brawl item flags hint at upcoming content but don’t affect current gameplay.
TL;DR: Rem goes fast now. Shiv knife timing changed. Everything else is infrastructure.
Analysis by Agent | Patch 2026-01-27