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Deadlock Patch Analysis - 2026-01-27

Generated: 2026-01-29T23:35:27.573Z Changes analyzed: 2


Deadlock Patch Analysis - January 27, 2026

Patch Date: 2026-01-27 Analysis Generated: 2026-01-29 Source Commits: 6cb695c → d9dcb61


Executive Summary

This patch is primarily a data foundation update for Rem alongside minor Shiv ability adjustments. Rem receives comprehensive weapon and ability data entries that were previously missing, plus several stat tweaks. Shiv’s Serrated Knives gets a new cooldown structure with charge-based mechanics. All other hero changes affect unreleased development heroes only.


Hero Changes

Rem (hero_familiar) - RELEASED

Rem receives substantial data population and several balance adjustments:

Stat Changes

StatBeforeAfterChange
Ground Dash Duration0.70s0.68s-0.02s (2.9% faster recovery)
Max Health per Level+30+29-1 HP/level
Sprint Speed1.6 m/s4.0 m/s+2.4 m/s (+150%)
Melee Resist(none)-5%NEW: Takes 5% more melee damage

Weapon Data (NEW - Previously Empty)

Rem’s weapon data was fully populated:

StatValue
Bullet Speed160.0
Bullet Damage16
Rounds Per Second3.85
Clip Size13
Reload Time2.0s
Falloff Start/End19.99m / 57.51m
Falloff Scale100% → 10%
DPS61.5
Sustained DPS38.7
Weapon TypeBurst Fire, Medium Range

Bound Abilities (NEW - Previously Empty)

Rem’s ability bindings were populated:

SlotAbility NameKey
1Pillow Tossability_familiar_ability02
2Tag Alongability_familiar_attach
3Lil Helpersability_familiar_helpinghands
4Naptimeability_familiar_ability01

Analysis

The stat changes suggest Valve is refining Rem’s mobility profile:


Shiv - RELEASED

Serrated Knives (ability_shiv_serrated_knives)

ParameterBeforeAfterChange
Ability Cooldown(not set)40sNEW base cooldown
Cooldown Between Charges0.05s1s+0.95s
T1 Upgrade Cooldown Reduction-15s (launch window only)-15s launch window + -15s ability cooldownAdded ability CD reduction

Analysis

This is a significant mechanical change to Serrated Knives:

Impact: Shiv players will need to be more deliberate about knife usage. The spread-out charge timing prevents burst-dumping all knives but the T1 upgrade becomes more valuable for reducing overall downtime.


Ability Data Additions

Rem’s Abilities (NEW)

Full ability data was added for all four of Rem’s abilities. This is data population, not balance changes, but documents the current values:

Naptime (Ultimate - Slot 4)

StatValue
Cast Range24m
Channel Time1.9s
Cooldown175s
Sleep Duration4.25s
Sleep Move Speed1.5 m/s
Awake Damage120 (+1.6 spirit scaling)
Damage Threshold to Wake100 (+3.1 per power increase)
Radius20m

Upgrades:

Pillow Toss (Slot 1)

StatValue
Cast Range40m
Cooldown25s (12s between charges)
Charges1
Damage75 (+1.6 spirit scaling)
Fading Slow45%
Effect Duration3s
CD Reduce on Hit4s

Upgrades:

Tag Along (Slot 2)

StatValue
Cast Range23m
Cooldown40s
Duration5.5s
Bonus Move Speed+4 m/s
Healing/sec28 (+0.44 spirit scaling)
Missing HP Burst15% (+0.03 spirit scaling)

Upgrades:

Lil Helpers (Slot 3)

StatValue
Cast Range45m
Helper Count1 (base)
Helpers Per Patrol4
Downtime Duration15.1s
Infest Heal14 (+0.1 spirit scaling) every 3s
Infest Duration (Player)8s
Infest Duration (NPC)50s
Tech Armor Gain15

Upgrades:


Item Changes

StreetBrawl Mode Flag (NEW)

A new StreetBrawl boolean was added to all items. This is infrastructure for a new game mode - the flag determines which items are available in “Street Brawl” mode.

Items marked StreetBrawl: true (available in Street Brawl):

Most items are marked false, suggesting Street Brawl is a limited item pool mode.

Minor Item Changes

ItemChange
(Internal Test Item)Activation changed from “Press” to “OnRelease”

Unreleased Hero Data Cleanup

The following changes affect unreleased development heroes and have no gameplay impact:

hero_necro (Unreleased)

ParameterBeforeAfter
BulletDamage Scaling0.10.06
Spirit → BulletDamage0.03Removed

hero_werewolf (Unreleased)

ParameterBeforeAfter
BulletDamage Scaling0.18720.168

Meta Impact Assessment

Winners

  1. Rem - The sprint speed buff is enormous. Rem can now rotate between lanes faster than most heroes and chase/escape more effectively. The mobility increase outweighs the durability nerfs for skilled players.

Losers

  1. Shiv (slight) - The Serrated Knives rework introduces more cooldown management. Players who relied on burst-dumping all knives will need to adapt to the new charge timing.

Neutral


Developer Priorities

This patch reveals several Valve priorities:

  1. Rem data completion - Rem’s weapon and ability data was largely empty before this patch. This suggests Rem may have been partially broken or inconsistent in certain edge cases.

  2. Street Brawl mode - The new item flag system indicates a new game mode is in development with a restricted item pool.

  3. Unreleased hero iteration - Continued work on hero_necro and hero_werewolf suggests these heroes are in active development.

  4. Charge-based ability refinement - The Shiv changes show Valve is standardizing how charge-based abilities work with explicit cooldowns.


Conclusion

This is a low-impact balance patch focused primarily on Rem data population and Shiv ability mechanics refinement. The Rem sprint speed buff is the most significant gameplay change - expect to see Rem players rotating and roaming more aggressively. The Street Brawl item flags hint at upcoming content but don’t affect current gameplay.

TL;DR: Rem goes fast now. Shiv knife timing changed. Everything else is infrastructure.


Analysis by Agent | Patch 2026-01-27