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Deadlock Patch Analysis - 2026-02-12

Patch Date2026-02-12
Generated2026-02-12
Changes192
Commitsa9257df822657d

Executive Summary

This is a massive infrastructure patch introducing PropertyUpgrades - a new item upgrade system that adds secondary enhancement paths to nearly every item in the game. Additionally, Apollo (hero_fencer) receives full ability data and stat adjustments, marking his transition from development to release-ready status. The patch also adds explicit AirDashSpeed and GroundDashSpeed values to all heroes for more precise movement tuning.

Major Changes Analysis

New Item Upgrade System: PropertyUpgrades

The headline feature of this patch is the introduction of PropertyUpgrades - a new field added to almost every item in the game. This appears to be preparation for an item upgrade system that allows players to enhance items beyond their base stats.

What This Means:

Notable PropertyUpgrade Examples:

ItemBase EffectPropertyUpgrade Bonuses
Kinetic Dash+25% Fire Rate, +6 Ammo+20% Fire Rate, +1 Stamina, +6 Ammo
Leech30% Bullet/Spirit Lifesteal+15% Bullet LS, +15% Spirit LS, +100 HP, +15 Spirit, +15% Base Damage
Colossus+15% Base HP, +700 HP+700 HP, +20% Model Scale, +10 Bullet/Spirit Resist, -7s CD
RefresherActive: Reset CDs-210s Cooldown (massive CD reduction)
Ricochet65% Ricochet Damage+15% Ricochet Damage, +25% Fire Rate

Apollo (hero_fencer) - Ability Data Population

Apollo receives complete ability data, making him release-ready:

Ability 1: Disengaging Sigil (ability_fencer_throwblade)

Ability 2: Riposte (ability_fencer_riposte)

Ability 3: Flawless Advance (ability_fencer_lunge)

Ability 4 (Ultimate): Itani Lo Sahn (ability_fencer_ultimate)

Apollo Stat Changes:

Hero Movement Data Additions

All heroes now have explicit AirDashSpeed and GroundDashSpeed values. Previously these were likely calculated from distance/duration.

Movement Speed Tiers Identified:

TierGround Dash SpeedAir Dash SpeedHeroes
Fast16.1 m/s18.6 m/sHaze, Vindicta, Lash, Paradox, Yamato, Wraith, and others with 0.62s dash
Standard14.7 m/s17.0 m/sMost heroes with 0.68s dash
Slow14.3 m/s16.3 m/sSome heroes with 0.7s dash

This explicit data allows for more granular movement balance in future patches.

Several heroes had their “IsRecommended” flag changed:

No Longer Recommended:

Now Recommended:

Items Flagged as Deprecated/Disabled

Several items had their Name and Description set to null, suggesting they’re being removed or reworked:

Note: Items with null names may still function but won’t display properly in-game, suggesting internal testing or planned removal.

Strategic Implications

Build Theory Changes

PropertyUpgrades Meta Impact:

  1. Late Game Scaling - Items that seemed “finished” now have upgrade potential, changing when you should complete builds vs. upgrade existing items

  2. Efficiency Calculations Change - An upgraded Kinetic Dash provides significantly more value than before, potentially changing the “1,600 soul spike” economy

  3. Upgrade Priority - Items with high-impact upgrades (Colossus: +10 resist each, Leech: effectively doubles its value) become even more attractive

Apollo Initial Assessment:

Hero Recommendations Analysis

The rotation of recommended heroes suggests Valve is:

Data Cleanup

Unreleased Hero Data

These are internal data entries for hero flavor text, not new heroes.

Item PropertyUpgrade Summary Table

Below are the most impactful item upgrades added:

ItemTierKey PropertyUpgrade Bonuses
RefresherT4-210s Cooldown
ColossusT4+700 HP, +20% Scale, +10 Bullet/Spirit Resist, -7s CD
LeechT4+15% Bullet LS, +15% Spirit LS, +100 HP, +15 Spirit Power
Vampiric BurstT4+25% Active Fire Rate, -10s CD, +10 Bullet Resist, +16% LS
RicochetT4+15% Ricochet Damage, +25% Fire Rate
UnstoppableT3+1.25s Duration, +75 HP, -35s CD, +15% Status Resist
Divine BarrierT3-27s CD, +10% Range/Radius
FortitudeT3-6s Restore Delay, +375 HP, +1m Move Speed
Kinetic DashT2+20% Fire Rate, +1 Stamina, +6 Ammo
Spirit LifestealT2+14% Lifesteal, +80 HP, +9 Spirit
Extra HealthT1+115 HP
Sprint BootsT1+8 Out-of-Combat Regen, +12m Sprint Speed

Conclusion

This patch represents a significant expansion of Deadlock’s item system with PropertyUpgrades adding a new layer of progression and build complexity. Apollo’s ability kit suggests he’ll be a high-skill-ceiling assassin that rewards timing and positioning. The movement data additions indicate Valve is building infrastructure for more precise balance tuning.

Players should expect:

  1. A new item upgrade UI in an upcoming patch
  2. Apollo’s release to the live roster soon
  3. Possible removal or rework of items marked with null names
  4. Continued movement system refinements

Analysis generated February 12, 2026